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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Wadjet Eye Games</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Gemini Rue &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/02/28/gemini-rue-review/</link>
		<comments>http://www.hardydev.com/2011/02/28/gemini-rue-review/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 04:08:17 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6650</guid>
		<description><![CDATA[Gemini Rue, the recently released commercial debut of Joshua Nuerenburger, is an exciting game. Not just in its thrilling story and engaging gameplay, but also in what it means for the future of retro games, as crazy as that sounds. While many dismiss the low-res adventure game genre as an outdated holdover from the olden [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/28/gemini-rue-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>&#8230;Like Tears in Rain &#8211; INTERVIEW with Joshua Nuernberger</title>
		<link>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/</link>
		<comments>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 04:14:27 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Boryokudan]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6531</guid>
		<description><![CDATA[Gemini Rue is an upcoming indie adventure game created by Joshua Nuernberger.  Recently picked up by Dave Gilbert and his studio Wadjet Eye Games, it quite simply looks stunning, a slice of science fiction adventuring that initially evokes comparisons (at least visually) with Blade Runner, before surprising with a narrative that feels both refreshingly unique [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Puzzle Bots &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/05/16/puzzle-bots-review/</link>
		<comments>http://www.hardydev.com/2010/05/16/puzzle-bots-review/#comments</comments>
		<pubDate>Sun, 16 May 2010 21:40:01 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[artificial inteligence]]></category>
		<category><![CDATA[Bejeweled]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Erin Robinson]]></category>
		<category><![CDATA[John Green]]></category>
		<category><![CDATA[Jules Verne]]></category>
		<category><![CDATA[Nanobots]]></category>
		<category><![CDATA[Professor Layton]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[Sam Loyd]]></category>
		<category><![CDATA[Scribblenauts]]></category>
		<category><![CDATA[The Ivy]]></category>
		<category><![CDATA[The Lively Ivy]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>
		<category><![CDATA[World of GOO]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5195</guid>
		<description><![CDATA[Puzzle games are hot. Professor Layton, Scribblenauts, World of Goo, even Bejeweled, they’re all making headlines, and rightly so. Puzzle games offer a way to escape from the normal world, where bosses, spouses, parents and others make life miserable, to a world where diabolical puzzles make your life miserable instead. But that’s about the only [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/05/16/puzzle-bots-review/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Bestower of Blackwell, Repossesser of Emerald City &#8211; INTERVIEW with Dave Gilbert</title>
		<link>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/</link>
		<comments>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:28:03 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Aggie]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NY]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[The Repossesser]]></category>
		<category><![CDATA[The Shivah]]></category>
		<category><![CDATA[Two of A Kind]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4392</guid>
		<description><![CDATA[Dave Gilbert is a well-known name here at HardyDev, of course being responsible for some of the finest indie adventure games in recent years. And he has real Aggies to show for it. Arguably, his Blackwell series of adventure games can now be considered classics of the genre, already claiming a strong group of followers [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>+j+ When cute little things are mean to each other \v/ &#8230; &#8211; INTERVIEW with Erin Robinson</title>
		<link>http://www.hardydev.com/2010/01/13/j-when-cute-little-things-are-mean-to-each-other-v-a-puzzlebots-interview-with-erin-robinson/</link>
		<comments>http://www.hardydev.com/2010/01/13/j-when-cute-little-things-are-mean-to-each-other-v-a-puzzlebots-interview-with-erin-robinson/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 23:31:11 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[artificial inteligence]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Erin Robinson]]></category>
		<category><![CDATA[John Green]]></category>
		<category><![CDATA[Nanobots]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[Spooks]]></category>
		<category><![CDATA[The Ivy]]></category>
		<category><![CDATA[The Lively Ivy]]></category>
		<category><![CDATA[Turing Test]]></category>
		<category><![CDATA[Vince Twelve]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>
		<category><![CDATA[xiigames]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3871</guid>
		<description><![CDATA[Everyone knows robots are the coolest thing possible to appear in a cartoon or elsewhere. And in our latest interview we talk about them with Erin Robinson &#8211; the inventor of various types of Puzzle Bots and Nanobots. Quick facts for dilettantes: 1. Erin &#8220;The Ivy&#8221; Robinson&#8216;s tool of choice for building her creations is [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/01/13/j-when-cute-little-things-are-mean-to-each-other-v-a-puzzlebots-interview-with-erin-robinson/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blackwell Convergence &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/</link>
		<comments>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 00:50:46 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[red-haired heroine]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[Thomas Regin]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2521</guid>
		<description><![CDATA[The Blackwell Convergence is the third installment of Wadjet Eye Games&#8217; Blackwell franchise. For many, the wait has been even more of a killer than The Countess herself; originally slated for release in 2008, the July 2009 release of Convergence has had much to live up to. Delays usually lead to two main progessions of [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Blackwell Unbound &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/</link>
		<comments>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 23:31:30 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2463</guid>
		<description><![CDATA[Blackwell Unbound is the second episode of the Blackwell franchise from Dave Gilbert&#8217;s Wadjet Eye Studios. It is an interesting game in many ways, in particular due to the decision to tell a story from the past, rather than continue directly on from The Blackwell Legacy. The ever-informative director&#8217;s commentary immediately sheds some light on [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Blackwell Legacy &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/</link>
		<comments>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:29:19 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[red-haired heroine]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2431</guid>
		<description><![CDATA[The Blackwell Legacy is the first episode of Dave Gilbert&#8217;s The Blackwell Series, published by Wadjet Eye Games. It was actually originally released as Bestowers Of Eternity, created with the AGS engine and winning several awards in the process. Yet The Blackwell Legacy is more than a mere graphical update and the addition of voices [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Emerald City Confidential &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/</link>
		<comments>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 13:38:11 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[detective fiction]]></category>
		<category><![CDATA[Discworld Noir]]></category>
		<category><![CDATA[Dorothy and Toto]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[hard-boiled]]></category>
		<category><![CDATA[Kansas]]></category>
		<category><![CDATA[Land of Oz]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Oz]]></category>
		<category><![CDATA[Playfirst]]></category>
		<category><![CDATA[The Wizard of Oz]]></category>
		<category><![CDATA[Thomas Regin]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1988</guid>
		<description><![CDATA[Emerald City Confidential succeeds first and foremost as an adventure because it tells a good story. I cannot emphasize even  nearly enough how much this game has surprised me with its gripping narrative with a fresh take on the already well known Land of Oz and its inhabitants. Telling the story of Petra, an Emerald [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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