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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Samorost</title>
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		<title>Machinarium &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/11/14/machinarium-review/</link>
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		<pubDate>Sat, 14 Nov 2009 18:16:08 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Amanita Design]]></category>
		<category><![CDATA[animated movie]]></category>
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		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jakub Dvorsky]]></category>
		<category><![CDATA[Machinarium]]></category>
		<category><![CDATA[Pohádky z mechu a kapradí]]></category>
		<category><![CDATA[Questionaut]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[Rumcajs]]></category>
		<category><![CDATA[Samorost]]></category>
		<category><![CDATA[Stansilav Lem]]></category>

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		<description><![CDATA[I&#8217;m a big admirer of Czech animated movies. The Czech school of animation really perfected the thing that is so great about this medium &#8211; making the most real behave unreal. First, start by reconstructing frame by frame our experiences with objects like plants, machines, and all types of grit. And then twist them around [...]]]></description>
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