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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; The Longevity Gene</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>3 Day Month: developing a short game</title>
		<link>http://www.hardydev.com/2010/06/06/3-day-month-developing-a-short-game/</link>
		<comments>http://www.hardydev.com/2010/06/06/3-day-month-developing-a-short-game/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 23:47:43 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[fangame]]></category>
		<category><![CDATA[MAGS]]></category>
		<category><![CDATA[Mark's Wall-E fangame]]></category>
		<category><![CDATA[The Longevity Gene]]></category>
		<category><![CDATA[Wall-E]]></category>

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		<description><![CDATA[Of late, the monthly adventure game studio competition or ‘MAGS’ has caught my eye. Participants take part my making a game with Chris Jones’s Adventure Game Studio engine in just one month – restricted by a specific theme set by the previous month’s winner. MAGS is a great way of making short, fun games in [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>The Idealist&#8217;s Way: Developing Your Dream Game</title>
		<link>http://www.hardydev.com/2010/01/16/idealists-way-develop-your-dream-game/</link>
		<comments>http://www.hardydev.com/2010/01/16/idealists-way-develop-your-dream-game/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:25:30 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Dan Marshall]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[The Longevity Gene]]></category>
		<category><![CDATA[Zombie Cow Studios]]></category>

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		<description><![CDATA[Whilst Ben Chandler and the like are consistently getting game development just right, there is the rest of us, me included, getting it just about completely wrong – or are we? And are we that different from Mr Chandler? This article, in short, will try to explain why trying to make your first project huge [...]]]></description>
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