Of late, the monthly adventure game studio competition or ‘MAGS’ has caught my eye. Participants take part my making a game with Chris Jones’s Adventure Game Studio engine in just one month – restricted by a specific theme set by the previous month’s winner. (more…)
Entries tagged with “The Longevity Gene”.
Sun 6 Jun 2010
3 Day Month: developing a short game
Posted by Mark Richards under Dev Diaries, Features, games & demos
[8] Comments
Sat 16 Jan 2010
The Idealist’s Way: Developing Your Dream Game
Posted by Mark Richards under Features, Games & Game Design
[8] Comments
Whilst Ben Chandler and the like are consistently getting game development just right, there is the rest of us, me included, getting it just about completely wrong – or are we? And are we that different from Mr Chandler?
This article, in short, will try to explain why trying to make your first project huge and exciting is indeed a bad idea, but why I’m sticking to it and why you should never give up.






