Sorry, that you had to wait a few days longer for the results, but the good news is we added an additional copy of The Journey Down to the pool of prizes. So there are FIVE lucky people who’ll get their hands on them. And their names are:
Entries tagged with “The Journey Down”.
Fri 6 Jul 2012
CONTEST The Journey Down RESULTS
Posted by Igor Hardy under Intermissions
No Comments
Sun 10 Jun 2012
The Journey Down “IV” CONTEST
Posted by Igor Hardy under Intermissions
1 Comment
Four! IV! “4“! That’s the amount of The Journey Down digital copies that we’ll be giving away courtesy of Skygoblin – the scourge of the skyroads. Participate in our contest, or risk a surprise goblin visit during your next flight.
So… If you want to know more about the game, have a look at our review (2 reviews actually): HERE.
And to win, all you have to do is to answer the following 4 (“four”) simple questions – correctly – and email your answers to igor@hardydev.com.
Tue 22 Feb 2011
Best AGS Games of 2010 Awards
Posted by Drew Wellman under Features, Indie, Reviews
[5] Comments
Once again, it’s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let’s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you’ll be more informed about the contenders.
Still, as LeVar Burton said, don’t take my word for it. I highly encourage you to play all the nominees for yourself, as they’re all excellent. This article promises to have 20% more spunk than last year’s.
Sat 11 Sep 2010
The Journeys Down and Inside Backdrop Art
Posted by Theodor Waern under Features, Games & Game Design
[9] Comments
I stumbled upon one tiny image.
My brain burst into emotions. I remembered getting chewed out by my boss for messing up with a client, being recruited by a secret underground organization, running a smalltime casino in a jazzy little port town, I remembered my good friend who drove me across the land in his madly upgraded company car, exposing corruption, swinging a scythe, and in the end finally getting on a train with the girl I had been chasing all that time. I got chills.
All that came from one single image…
“What if I could capture that in my art as well?“, I started thinking.
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