Fri 1 Oct 2010
Posted by Jan Jacob Mekes under Features
One of my lecturers once said:
‘People in the past were all dumb, crazy, and weird‘.
Tags: backstory, game development, hermeneutics, historical sources, history, Making History, monkeys used as spanners, mythology, postmodernism, REvolution, superstition, time machine
Tue 6 Apr 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
Tags: backstory, Elder Scrolls, game development, great men, Hegel, history, Making History, mythology, philosophy, religion, Settlers, superstition, The Barbery Coast, the Whig interpretation of history
A Hardy Developer's Journal – as written by indie adventure game developers
is powered by WordPress
and delivered to you in 0.275 seconds using 81 queries.
Theme: Connections Reloaded v2.1 by Ajay D'Souza. Derived from Connections.