The recent success of Dear Esther shows there’s a real market for atmospheric first-person games that play more like an interactive story than a traditional game. Process is such a game. In terms of game mechanics, it’s a lot like Myst, although atmospherically it feels like a survival horror game. But ultimately, it is neither, and perhaps best described as an “experience”. (more…)
Entries tagged with “Sublustrum”.
Sat 17 Mar 2012