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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; science fiction</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Back to the Future: Outatime &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/09/05/back-to-the-future-outatime-review-2/</link>
		<comments>http://www.hardydev.com/2011/09/05/back-to-the-future-outatime-review-2/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 23:13:53 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[30s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Back to The Future]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Christopher Lloyd]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[Edna Strickland]]></category>
		<category><![CDATA[Great Scott!]]></category>
		<category><![CDATA[Hill Valley]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[Outatime]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Tannen]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7402</guid>
		<description><![CDATA[So, I have come to the end of my Back to the Future adventure at last. A little behind schedule but not outatime. I have been disappointed, and then drawn back in by Telltale’s latest periodic more times than I can count; but has the fifth instalment succeeded in ending my experience and leaving a smile on [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/09/05/back-to-the-future-outatime-review-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back to the Future: Double Visions &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/07/12/back-to-the-future-double-visions-review/</link>
		<comments>http://www.hardydev.com/2011/07/12/back-to-the-future-double-visions-review/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 15:49:16 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[30s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[A Clockwork Orange]]></category>
		<category><![CDATA[Back to The Future]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Christopher Lloyd]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[Double Visions]]></category>
		<category><![CDATA[Edna Strickland]]></category>
		<category><![CDATA[Great Scott!]]></category>
		<category><![CDATA[Hill Valley]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Tannen]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7252</guid>
		<description><![CDATA[I was a little bit disappointed with episode 3 of Telltale’s ongoing Back to the Future story but their latest offering has managed to drag me back. This is why: Double Visions marks a welcome return to Prohibition-era Hill Valley, which I always felt possessed far more flair and character than the dystopian version in [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/07/12/back-to-the-future-double-visions-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back to the Future: Citizen Brown &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/05/31/back-to-the-future-citizen-brown-review/</link>
		<comments>http://www.hardydev.com/2011/05/31/back-to-the-future-citizen-brown-review/#comments</comments>
		<pubDate>Tue, 31 May 2011 16:59:56 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[30s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[A Clockwork Orange]]></category>
		<category><![CDATA[Back to The Future]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Christopher Lloyd]]></category>
		<category><![CDATA[Citizen Brown]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[Edna Strickland]]></category>
		<category><![CDATA[Get Tannen!]]></category>
		<category><![CDATA[Great Scott!]]></category>
		<category><![CDATA[Hill Valley]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Tannen]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7193</guid>
		<description><![CDATA[Flicking through the episode descriptions on the launcher program, Citizen Brown was always the installment of Back to the Future: The Game that appealed to me the most. But did it live up to my expectations? Episode 3 of Telltale’s episodic adventure has Marty wound up in an alternate, dystopian 1986 Hill Valley. Telltale has [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/05/31/back-to-the-future-citizen-brown-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back to the Future: Get Tannen! &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/03/11/back-to-the-future-get-tannen-review/</link>
		<comments>http://www.hardydev.com/2011/03/11/back-to-the-future-get-tannen-review/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 15:39:04 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[30s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Arty McFly]]></category>
		<category><![CDATA[Back to The Future]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Christopher Lloyd]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[Edna Strickland]]></category>
		<category><![CDATA[Get Tannen!]]></category>
		<category><![CDATA[Great Scott!]]></category>
		<category><![CDATA[Hill Valley]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[Officer Parker]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[speakeasy]]></category>
		<category><![CDATA[Tannen]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6779</guid>
		<description><![CDATA[So, the second installment of Back to the Future: The Game has arrived! I have to say, I was a little disappointed by the first episode; has Telltale delivered this time around? We rejoin Doc and Marty where episode 1 ended, with Marty flickering in and out of existence. It appears the duo’s messing about [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/03/11/back-to-the-future-get-tannen-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best AGS Games of 2010 Awards</title>
		<link>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/</link>
		<comments>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 23:30:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Alex van der Wijst]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Calin Leafshade]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Igor Hardy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Snakes of Avalon]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Journey Down]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Thomas Regin]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6499</guid>
		<description><![CDATA[Once again, it&#8217;s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let&#8217;s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you&#8217;ll be more informed [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>&#8230;Like Tears in Rain &#8211; INTERVIEW with Joshua Nuernberger</title>
		<link>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/</link>
		<comments>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 04:14:27 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Boryokudan]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6531</guid>
		<description><![CDATA[Gemini Rue is an upcoming indie adventure game created by Joshua Nuernberger.  Recently picked up by Dave Gilbert and his studio Wadjet Eye Games, it quite simply looks stunning, a slice of science fiction adventuring that initially evokes comparisons (at least visually) with Blade Runner, before surprising with a narrative that feels both refreshingly unique [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Back to the Future: It&#8217;s About Time &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/01/22/back-to-the-future-its-about-time-review/</link>
		<comments>http://www.hardydev.com/2011/01/22/back-to-the-future-its-about-time-review/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 00:35:20 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[30s]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Back to The Future]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Christopher Lloyd]]></category>
		<category><![CDATA[Doc Brown]]></category>
		<category><![CDATA[Great Scott!]]></category>
		<category><![CDATA[It's About Time]]></category>
		<category><![CDATA[Marty McFly]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Tannen]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6362</guid>
		<description><![CDATA[When Telltale announced they were developing a series of official Back to the Future adventure games I was pretty damned excited. I had just finished playing through and reviewing the excellent third season of Sam &#38; Max, and, more importantly, Back to the Future is one of my favourite blockbuster, fun, 80s films. One of [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/01/22/back-to-the-future-its-about-time-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Boryokudan Rue &#8211; Official Trailer 1</title>
		<link>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/</link>
		<comments>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:24:22 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4256</guid>
		<description><![CDATA[Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Visually Directing the Player</title>
		<link>http://www.hardydev.com/2009/11/18/visually-directing-the-player/</link>
		<comments>http://www.hardydev.com/2009/11/18/visually-directing-the-player/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:47:42 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[Chatroom]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[La Croix Pan]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3466</guid>
		<description><![CDATA[There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you&#8217;re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what&#8217;s going on, what&#8217;s needed, and what&#8217;s really visible to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/11/18/visually-directing-the-player/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Here comes Butterfly! &#8211; INTERVIEW with Jarosław Kuczek</title>
		<link>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/</link>
		<comments>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 20:18:21 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Another World]]></category>
		<category><![CDATA[Beneath a Steel Sky]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Butterfly]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[drug addicted hero]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Ghost in The Shell]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jarosław Kuczek]]></category>
		<category><![CDATA[Przemysław Wołodkiewicz]]></category>
		<category><![CDATA[Rise of The Dragon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wintermute]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1708</guid>
		<description><![CDATA[Set in 2099 Shanghai Butterfly is an independent cyberpunk adventure game to be released as freeware Winter 2009. It&#8217;s an ambitious project with striking graphics and many of the cyberpunk genre&#8217;s more hardcore staples. The author of the game Jarosław Kuczek &#8211; passionate about android-related projects and the constantly evolving technology, with experiences of such [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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