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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; The Elder Scrolls</title>
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		<title>Making History, Volume I: What History Can Do For a Game</title>
		<link>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/</link>
		<comments>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 00:06:54 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[Civilization]]></category>
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		<category><![CDATA[history]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Robert Capa]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Falling Soldier]]></category>
		<category><![CDATA[The Lord of the Rings]]></category>
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		<category><![CDATA[Tolkien]]></category>

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		<description><![CDATA[Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]]]></description>
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