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I’m a big admirer of Czech animated movies. The Czech school of animation really perfected the thing that is so great about this medium – making the most real behave unreal. First, start by reconstructing frame by frame our experiences with objects like plants, machines, and all types of grit. And then twist them around and attribute with a completely different nature. In this kind of manner, the game Machinarium by Jakub Dvorak and Amanita Design offers us a whole city created and inhabited by a population of machines (more…)