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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; quest</title>
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		<title>King&#8217;s Quest: The Silver Lining: What Is Decreed Must Be &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/07/19/kings-quest-the-silver-lining-what-is-decreed-must-be-review/</link>
		<comments>http://www.hardydev.com/2010/07/19/kings-quest-the-silver-lining-what-is-decreed-must-be-review/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 23:05:18 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventurer's cap]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Don Bluth]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[fairy tale]]></category>
		<category><![CDATA[fanfiction]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Graham]]></category>
		<category><![CDATA[Ken Williams]]></category>
		<category><![CDATA[King's Quest]]></category>
		<category><![CDATA[King's Quest 9]]></category>
		<category><![CDATA[Phantasmagoria]]></category>
		<category><![CDATA[Phoenix Online]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Roberta Williams]]></category>
		<category><![CDATA[Rosella]]></category>
		<category><![CDATA[Sierra]]></category>
		<category><![CDATA[Tale of A Hero]]></category>
		<category><![CDATA[The Silve Lining]]></category>
		<category><![CDATA[What Is Decreed Must Be]]></category>

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		<description><![CDATA[Episode 1 of King&#8217;s Quest 9 is out. It&#8217;s short, shiny and everyone wants to check it out after 5 years of production. So after doing just that I spontaneously decided to review it, the main temptation being it seems that it takes just a couple of sentences to tell that&#8230; You don&#8217;t have to [...]]]></description>
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		<title>Making History, Volume II: Carrying out historical research</title>
		<link>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/</link>
		<comments>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:00:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
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		<category><![CDATA[Iwo Jima]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Renaissance]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Victorian insanity]]></category>

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		<description><![CDATA[Go into a library and head to the history section. Rows and rows of books, on all sorts of subjects, and every day books are added to the already immense pile. Finding your way through that can be pretty intimidating, and that’s not even counting all the historical sources that are kept in archives or [...]]]></description>
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		<title>Making History, Volume I: What History Can Do For a Game</title>
		<link>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/</link>
		<comments>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 00:06:54 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[chronologue]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Robert Capa]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Falling Soldier]]></category>
		<category><![CDATA[The Lord of the Rings]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Tolkien]]></category>

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		<description><![CDATA[Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]]]></description>
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		<slash:comments>5</slash:comments>
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