Entries tagged with “ProgZmax”.


The last month was really busy for me and in consequence I didn’t read that much of the Internet, play that much of Internet, or even watch that much of Internet. So my latest choice of links is smaller than usual, but the linked texts/places/situations are all the best kind of April crop (ignore the accidental May ones). Some of the names involved are Jane Jensen, Darkstar, MAGS and Tetris. (more…)

So, you’ve got a whole lot done on your game, graphics are looking how you want and you’ve got some puzzles you really like. But hang on a minute, how do you know when your game is done? There’s always going to be moments when you go “I could just add a bit more on here”, and sometimes this is very beneficial. But you have to stop working on the game somewhere, or it’ll never get done.

This could be something so much bigger: It’s a natural feeling to get near the end of your project and think “This could be so much bigger!”. Parts you could add, bits you could extend – in fact if you’re like most people you’ll probably have ‘realized’ that the story you wrote would work so much ‘better’ as the first part in a trilogy. (more…)

man boy-cut-up
Oh yeah, here’s the hard part. Ask anyone who has ever built a game and I am sure they’ll agree that this is where it stops being exciting and starts requiring some real determination. The honeymoon is over, the initial glory of your incredible idea has worn off and you’re left looking at your ‘to do’ list which seems to have no end. Stuck for motivation? Aren’t we all…
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