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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; madness</title>
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		<title>The New Breed Chain Story (3) &#8211;  Blue Broken Telephone Story (3)</title>
		<link>http://www.hardydev.com/2010/06/03/the-new-breed-chain-story-3-blue-telephone-story-3/</link>
		<comments>http://www.hardydev.com/2010/06/03/the-new-breed-chain-story-3-blue-telephone-story-3/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:37:51 +0000</pubDate>
		<dc:creator>Vince Twelve</dc:creator>
				<category><![CDATA[other]]></category>
		<category><![CDATA[a twist]]></category>
		<category><![CDATA[AGS community stories]]></category>
		<category><![CDATA[Blue]]></category>
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		<category><![CDATA[Chain Story]]></category>
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		<category><![CDATA[IFFSDASODIA]]></category>
		<category><![CDATA[illegaly naked]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[sex change]]></category>
		<category><![CDATA[Telephone Story]]></category>
		<category><![CDATA[The New Breed]]></category>
		<category><![CDATA[University of Kempsley]]></category>
		<category><![CDATA[winning story]]></category>

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		<description><![CDATA[Starting Sentence Totally, completely, deliciously, and no doubt illegally naked, Tanya knew her clothes had to be in her car, but she had no idea where she’d left the damned thing. (more pictures &#38; sext text&#8230;)]]></description>
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		<title>The Horror of One&#039;s Downfall &#8211; INTERVIEW with Remigiusz Michalski</title>
		<link>http://www.hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/</link>
		<comments>http://www.hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 21:32:18 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Downfall]]></category>
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		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[Porcupine Tree]]></category>
		<category><![CDATA[Quiet Haven Hotel]]></category>
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		<category><![CDATA[Remigiusz Michalski]]></category>
		<category><![CDATA[Stephen King]]></category>
		<category><![CDATA[The Mars Volta]]></category>
		<category><![CDATA[The Satanic Verses]]></category>
		<category><![CDATA[Tool]]></category>

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		<description><![CDATA[As a reviewer, you can&#8217;t help not having particularly great hopes when asked to review a first time developer&#8217;s indie game. Especially a project that a single designer without any game-making background spent 5 years on. Yet a reviewer&#8217;s life can be full of surprises &#8211; Remigiusz Michalski&#8216;s Downfall provided what I quite frankly consider [...]]]></description>
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