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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; La Croix Pan</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Visually Directing the Player</title>
		<link>http://www.hardydev.com/2009/11/18/visually-directing-the-player/</link>
		<comments>http://www.hardydev.com/2009/11/18/visually-directing-the-player/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:47:42 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[Chatroom]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[La Croix Pan]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[science fiction]]></category>

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		<description><![CDATA[There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you&#8217;re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what&#8217;s going on, what&#8217;s needed, and what&#8217;s really visible to [...]]]></description>
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