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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Indie Games</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Best AGS Games of 2010 Awards</title>
		<link>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/</link>
		<comments>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 23:30:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Alex van der Wijst]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Calin Leafshade]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Igor Hardy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Snakes of Avalon]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Journey Down]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Thomas Regin]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6499</guid>
		<description><![CDATA[Once again, it&#8217;s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let&#8217;s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you&#8217;ll be more informed [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Journey Down: Over The Edge &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/09/01/the-journey-down-over-the-edge-review/</link>
		<comments>http://www.hardydev.com/2010/09/01/the-journey-down-over-the-edge-review/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 14:06:26 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Classic Gaming]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[African masks]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Full Throttle]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[journey down]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[over the edge]]></category>
		<category><![CDATA[Point and Click]]></category>
		<category><![CDATA[Reggae]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Underland]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5880</guid>
		<description><![CDATA[Over The Edge is the first chapter in the four-part series, The Journey Down. Written and designed by Theodor Waern, the game tells the story of Bwana, a simple fuel station attendant attempting to get he and his sidekick Kito&#8217;s plane airworthy in order to take a strange and beautiful woman to the mysterious area [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/09/01/the-journey-down-over-the-edge-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Barrow Hill &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/08/23/barrow-hill-review/</link>
		<comments>http://www.hardydev.com/2010/08/23/barrow-hill-review/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:16:06 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[Barrow Hill]]></category>
		<category><![CDATA[cell-phone]]></category>
		<category><![CDATA[Cornwall]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Matt Clark]]></category>
		<category><![CDATA[metal detector]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[pagan rituals]]></category>
		<category><![CDATA[PDA]]></category>
		<category><![CDATA[Rec]]></category>
		<category><![CDATA[Stonehenge]]></category>
		<category><![CDATA[The Wicker Man]]></category>

		<guid isPermaLink="false">http://hardydev.wordpress.com/?p=491</guid>
		<description><![CDATA[Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/08/23/barrow-hill-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Yoomurjak&#8217;s Ring &#8211; VIDEO REVIEW</title>
		<link>http://www.hardydev.com/2010/05/19/yoomurjaks-ring-video-review/</link>
		<comments>http://www.hardydev.com/2010/05/19/yoomurjaks-ring-video-review/#comments</comments>
		<pubDate>Wed, 19 May 2010 17:23:28 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGON]]></category>
		<category><![CDATA[Full Motion Video]]></category>
		<category><![CDATA[Hungary]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Panorama]]></category>
		<category><![CDATA[Private Moon Studios]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[time travel]]></category>
		<category><![CDATA[Video Review]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5214</guid>
		<description><![CDATA[Also, check out HardyDev&#8217;s new YouTube channel, where you can find all our new video reviews, and hopefully more behind-the-scenes content like interviews and gameplay footage. Yoomurjak&#8217;s Ring Website http://yoomurjak.com Review by Drew Wellman http://ddq5.com]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/05/19/yoomurjaks-ring-video-review/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Fatale: Exploring Salome &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/03/25/fatale-exploring-salome-review/</link>
		<comments>http://www.hardydev.com/2010/03/25/fatale-exploring-salome-review/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:42:55 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[are games art?]]></category>
		<category><![CDATA[art game]]></category>
		<category><![CDATA[Boring]]></category>
		<category><![CDATA[Dancer]]></category>
		<category><![CDATA[Fatale]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Herod]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[is art games?]]></category>
		<category><![CDATA[John The Baptist]]></category>
		<category><![CDATA[Middle East]]></category>
		<category><![CDATA[Oscar Wilde]]></category>
		<category><![CDATA[Queen Amidala]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Takayoshi Sato]]></category>
		<category><![CDATA[Tale of Tales]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4600</guid>
		<description><![CDATA[Every once in a while, I come across a game that I hate with such intensity that I don&#8217;t feel bad in the slightest about hurting anyone&#8217;s feelings. In the world of indie gaming, where development teams can usually fit in a Volkswagen and often read every review of their baby, you must really understand [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/03/25/fatale-exploring-salome-review/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Bestower of Blackwell, Repossesser of Emerald City &#8211; INTERVIEW with Dave Gilbert</title>
		<link>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/</link>
		<comments>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:28:03 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Aggie]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NY]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[The Repossesser]]></category>
		<category><![CDATA[The Shivah]]></category>
		<category><![CDATA[Two of A Kind]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4392</guid>
		<description><![CDATA[Dave Gilbert is a well-known name here at HardyDev, of course being responsible for some of the finest indie adventure games in recent years. And he has real Aggies to show for it. Arguably, his Blackwell series of adventure games can now be considered classics of the genre, already claiming a strong group of followers [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>AGS Best Games of 2009 Awards</title>
		<link>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/</link>
		<comments>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 00:41:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[!]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[auriond]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben There Dan That]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[McCarthy Chronicles]]></category>
		<category><![CDATA[mystery story]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[The Marionette]]></category>
		<category><![CDATA[Time Gentlemen Please]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4479</guid>
		<description><![CDATA[Awards are nice. They make people feel special for receiving them and make other feel important for giving them. I&#8217;m sure we can all agree that awarding a group as noble as indie adventure game developers with digital trophies is the least we can do to thank them for their contributions to our pleasure. One [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Adventures in Interfacing Part II: Interfacing the Adventure</title>
		<link>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/</link>
		<comments>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 15:15:41 +0000</pubDate>
		<dc:creator>Vince Twelve</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Anna]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[long time memory]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[short time memory]]></category>
		<category><![CDATA[Vince Twelve]]></category>
		<category><![CDATA[What Linus Bruckman Sees When His Eyes Are Closed]]></category>
		<category><![CDATA[xiigames]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4299</guid>
		<description><![CDATA[Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I&#8217;m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/13/adventures-in-interfacing-part-ii-interfacing-the-adventure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Boryokudan Rue &#8211; Official Trailer 1</title>
		<link>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/</link>
		<comments>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:24:22 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4256</guid>
		<description><![CDATA[Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Adventures in Interfacing Part I: Should the Interface be the Adventure?</title>
		<link>http://www.hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/</link>
		<comments>http://www.hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 19:11:12 +0000</pubDate>
		<dc:creator>Vince Twelve</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Anna]]></category>
		<category><![CDATA[Erin Robinson]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[Spooks]]></category>
		<category><![CDATA[Vince Twelve]]></category>
		<category><![CDATA[What Linus Bruckman Sees When His Eyes Are Closed]]></category>
		<category><![CDATA[xiigames]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4116</guid>
		<description><![CDATA[Interfaces are important.  I love interfaces.  Forming an intuitive and fluid language that is used by the player to communicate with the game, and a way for the game to communicate back is fun.  But adventure games, even the commercial titles, rarely get much interface love.  Games in the genre tend to stick to one [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/01/26/adventures-in-interfacing-part-i-should-the-interface-be-the-adventure/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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