Read HardyDev’s Interview with the author of Trauma – Krystian Majewski: HERE
Get the newest Humble Bundle (includes Trauma): HERE (Only 9 more days left!)
Mon 3 Oct 2011
Posted by Drew Wellman and D0mithan under Indie, Reviews
1 Comment
Read HardyDev’s Interview with the author of Trauma – Krystian Majewski: HERE
Get the newest Humble Bundle (includes Trauma): HERE (Only 9 more days left!)
Thu 14 Apr 2011
Posted by Richard Hofmeier under Interviews
[4] Comments
Jake Elliot is an independent video game developer who releases his games through an experimental studio he calls Cardboard Computer. His game “A House in California” was nominated for the IGF‘s Nuovo Award, and the source code for each of his games is released to the public.
Cardboard Computer‘s most recent game, Balloon Diaspora, was released in February. It’s a calm, subtle and slow-moving game through which the player navigates a hot air balloon and converses with a cast of displaced characters.
Mon 1 Feb 2010
Posted by Joshua Nuernberger under games & demos
[4] Comments
Mon 25 Jan 2010
Posted by Igor Hardy under Games & Game Design, Interviews
1 Comment
The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well.
The game’s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could find out more about the history of TRAUMA, while the game is already in its final stages of production. (more…)
Wed 18 Nov 2009
Posted by Joshua Nuernberger under Features, Games & Game Design
[10] Comments
There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you’re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what’s going on, what’s needed, and what’s really visible to the player. For instance, in some of the play-tests I’ve had, I would run into a recurrent problem about the player’s visual direction–I want the player to go a certain way, open a certain door, or go down a certain ramp–but what’s the obvious direction for me is not the obvious direction for the player. (more…)
Thu 7 May 2009
Posted by Igor Hardy under Features, Indie, Reviews
[5] Comments
Yesterday was yet another one of my birthdays… And Today I die… Released that very day… Was the best birthday surprise I could have hoped for. Refreshing, oneiric and inspirational. And Today I decided to try to bring more people’s attention to this excellent game and some other titles I associate with it. (more…)