Entries tagged with “Indiana Jones”.


It’s been exactly 1 year and 3 days since the last installment of DEV INTRO – a special interview format I established to allow HardyDev to have more regular and varied interviews. It was particularly handy to introduce developers that only just released their first independently created game (or at least can show some lovely content for it).

Today, after the aforementioned short break, DEV INTRO is back! And it brings you nothing less than Rise of The Hidden Sun!

Rings a bell? It should!
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Ben There, Dan That, so now it’s Time Gentlemen, Please! This is a series not to be missed by lovers of classic adventure gaming seeking journeys to alternate realities of complete insanity. Of course it so happens that they’re filled with a strangly logical logic that makes all the wonderful puzzles so wonderful. (more…)

When I started this blog I thought I was a bit late too include references to 2008 holiday celebrations, but it appears that I can – on the pretext of  others being late too.

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The talented team behind Indiana Jones and The Fountain of Youth DEMO, which is still working on the full version of this very promising adventure game in the style of the classic Indiana Jones and The Fate of Atlantis, have just released a very special (if a bit late) Christmas/New Year’s Greetings surprise making adventure fans happy all over the world. By doing so they prolonged (or at least brought back a little) holiday atmosphere far into January, which makes the experience even more nice. (more…)

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Hal Barwood

I was very happy to have been recently able to do an interview with Hal Barwood on behalf of ACG. His Indiana Jones and The Fate Atlantis was the first adventure game I ever played (that’s like winning a lottery) and remains one of my favorites. It is not some kind of sentimental affection on my part, mind you (I’m a notoriously unsentimental person). The game is just really that good and perfectly represents the good old days (absolutely no sentimental connotations on my part!) when the care went first of all into the game design and storytelling departments instead of in making things more and more flashy. (more…)