
It’s taken a while, but after a few months, the third chapter of The Dream Machine is upon us. After getting reacquainted with the controls (not that they’re very complicated, but what few controls there were I’d forgotten), I was soon exploring this wonderful dream world again. The first two chapters impressed with their very atmospheric handmade sets. Can this chapter do the same? (more…)
Entries tagged with “IGF”.
Mon 23 Jan 2012
The Dream Machine: Chapter 3 – REVIEW
Posted by Jan Jacob Mekes under Indie, Reviews
[6] Comments
Thu 14 Apr 2011
A Story the Player Tells – INTERVIEW with Jake Elliot
Posted by Richard Hofmeier under Interviews
[4] Comments
Jake Elliot is an independent video game developer who releases his games through an experimental studio he calls Cardboard Computer. His game “A House in California” was nominated for the IGF‘s Nuovo Award, and the source code for each of his games is released to the public.
Cardboard Computer‘s most recent game, Balloon Diaspora, was released in February. It’s a calm, subtle and slow-moving game through which the player navigates a hot air balloon and converses with a cast of displaced characters.
Wed 30 Mar 2011
Who Dreams of Electric Cockroaches? – INTERVIEW with Erik Zaring & Anders Gustafsson
Posted by Jan Jacob Mekes under Interviews
[4] Comments
I had a chance to chat with Erik Zaring and Anders Gustafsson, the two brilliant minds behind The Dream Machine, and pick their brain about their game, their influences, and their dreams. This is the result. (more…)
Thu 3 Mar 2011
The Dream Machine: Chapters 1 & 2 – REVIEW
Posted by Jan Jacob Mekes under Indie, Reviews
[10] Comments
I don’t know about you, but I love dreaming. There’s just something magical about exploring that world inside your mind, that you created and that creates you at the same time. (more…)







