<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; IGF 2010</title>
	<atom:link href="http://www.hardydev.com/tag/igf-2010/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:46:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Let&#8217;s Play TRAUMA with Domithan and Drew</title>
		<link>http://www.hardydev.com/2011/10/03/lets-play-trauma-with-domithan-and-drew/</link>
		<comments>http://www.hardydev.com/2011/10/03/lets-play-trauma-with-domithan-and-drew/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 01:09:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Check the Interview too!]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Independent Games Festival]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Köln International School of Design]]></category>
		<category><![CDATA[Krystian Majewski]]></category>
		<category><![CDATA[Martin Straka]]></category>
		<category><![CDATA[TRAUMA]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7463</guid>
		<description><![CDATA[Read HardyDev&#8217;s Interview with the author of Trauma &#8211; Krystian Majewski: HERE Get the newest Humble Bundle (includes Trauma): HERE (Only 9 more days left!)]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/10/03/lets-play-trauma-with-domithan-and-drew/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Boryokudan Rue &#8211; Official Trailer 1</title>
		<link>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/</link>
		<comments>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:24:22 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4256</guid>
		<description><![CDATA[Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>DEV INTRO #5: Krystian Majewski (TRAUMA)</title>
		<link>http://www.hardydev.com/2010/01/25/dev-intro-5-krystian-majewski-trauma/</link>
		<comments>http://www.hardydev.com/2010/01/25/dev-intro-5-krystian-majewski-trauma/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 16:53:56 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[Cyan]]></category>
		<category><![CDATA[dev intro]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Illucinated]]></category>
		<category><![CDATA[Independent Games Festival]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Köln International School of Design]]></category>
		<category><![CDATA[Krystian Majewski]]></category>
		<category><![CDATA[Martin Straka]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[TRAUMA]]></category>
		<category><![CDATA[Yu-Chung Chen]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4150</guid>
		<description><![CDATA[The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well. The game&#8217;s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/01/25/dev-intro-5-krystian-majewski-trauma/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Visually Directing the Player</title>
		<link>http://www.hardydev.com/2009/11/18/visually-directing-the-player/</link>
		<comments>http://www.hardydev.com/2009/11/18/visually-directing-the-player/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:47:42 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[Chatroom]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[La Croix Pan]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3466</guid>
		<description><![CDATA[There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you&#8217;re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what&#8217;s going on, what&#8217;s needed, and what&#8217;s really visible to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/11/18/visually-directing-the-player/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Today I Die &#124;*&#124; The Majesty of Colors</title>
		<link>http://www.hardydev.com/2009/05/07/today-i-die-majesty-of-colors/</link>
		<comments>http://www.hardydev.com/2009/05/07/today-i-die-majesty-of-colors/#comments</comments>
		<pubDate>Thu, 07 May 2009 00:30:48 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Daniel Benmergui]]></category>
		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Gregory Weir]]></category>
		<category><![CDATA[I Fell In Love With The Majesty of Colors]]></category>
		<category><![CDATA[I Wish I Were The Moon]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[The Majesty of Colors]]></category>
		<category><![CDATA[Today I Die]]></category>
		<category><![CDATA[web-browser games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1832</guid>
		<description><![CDATA[Yesterday was yet another one of my birthdays&#8230;     And Today I die&#8230; Released that very day&#8230; Was the best birthday surprise I could have hoped for. Refreshing, oneiric and inspirational.  And Today I decided to try to bring more people&#8217;s attention to this excellent game and some other titles I associate with it. Today I [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/05/07/today-i-die-majesty-of-colors/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

