Entries tagged with “IGF 2010”.


Read HardyDev’s Interview with the author of Trauma – Krystian Majewski: HERE

Get the newest Humble Bundle (includes Trauma): HERE (Only 9 more days left!)

[youtube=http://www.youtube.com/watch?v=Yh2YYDcfT1Y]

Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player

The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well.

The game’s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could find out more about the history of TRAUMA, while the game is already in its final stages of production. (more…)

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There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you’re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what’s going on, what’s needed, and what’s really visible to the player. For instance, in some of the play-tests I’ve had, I would run into a recurrent problem about the player’s visual direction–I want the player to go a certain way, open a certain door, or go down a certain ramp–but what’s the obvious direction for me is not the obvious direction for the player. (more…)

today_smallYesterday was yet another one of my birthdays…     And Today I die… Released that very day… Was the best birthday surprise I could have hoped for. Refreshing, oneiric and inspirational.  And Today I decided to try to bring more people’s attention to this excellent game and some other titles I associate with it. (more…)