Entries tagged with “horror”.


It’s time to grab your gun and your guitar, to shoot and kick some zombie butt! No, this isn’t a review of Left 4 Dead or Dead Island, and yes, you’re still on HardyDevth. This is, however, a review of a zombie survival game… of sorts. (more…)


In 2006 when Scratches came out I couldn’t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul – made me ignore it completely. I don’t think I even paid any attention to the reviews. It feels strangely appropriate then, that after having played the game I consider it an experience that under no circumstances should be missed. And not only by the likes of me or you, dear adventure games fan – it should be a required play in particular for horror genre authors – game designers or otherwise. There’s something primal within Scratches – a lesson in delivering an elusive, but essential aspect of horror, that storytellers rarely have the opportunity to test the full impact of.
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Beware of the apeman in the train – it wants to drain your brain!

That’s a great piece of practical wisdom you can learn from the 1973 Spanish horror flick Horror Express starring Peter Cushing, Christopher Lee and Telly Savalas (sic!). Halloween is over… but if you’re sad about it, why not watch a good horror to cheer yourself up?

It’s 1906. During the digs in Szechuan mountains in China prof Alexander Saxton (more…)


Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, and also because of it supposedly being a refreshingly subtler take on the horror genre. Publicly available images and game overviews didn’t speak of monsters or gore, but of dark woods, old lore, mystery and suspense. (more…)

artwork 4As a reviewer, you can’t help not having particularly great hopes when asked to review a first time developer’s indie game. Especially a project that a single designer without any game-making background spent 5 years on. Yet a reviewer’s life can be full of surprises – Remigiusz Michalski‘s Downfall provided what I quite frankly consider to be one of the finest stories told in an adventure game in the last 10 years. Moreso it really takes advantage of being an involving player experience – challenging you with choices and actions that have real emotional impact. Some time ago I wrote down my own personal experience of playing the game, and today I have the distinct pleasure to  pick the mind of the creative genius behind Downfall(more…)

Opening Logo

I must admit before I even begin to pass judgement on this game that the indie adventure scene has never truly grabbed me. Many years ago, when money was tight and the school nights long and uneventful (how I long for those times now!), I would occasionally grab a free Adventure Game Studio project and give it a whirl. Sadly, for whatever reason, I could hardly ever enjoy these games. (more…)