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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Heed</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Ben304&#8242;s Chat-Couch INTERVIEW with Sebastian Pfaller</title>
		<link>http://www.hardydev.com/2010/06/19/ben304s-chat-couch-interview-with-sebastian-pfaller/</link>
		<comments>http://www.hardydev.com/2010/06/19/ben304s-chat-couch-interview-with-sebastian-pfaller/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 23:20:04 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[!]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Death Wore Endless Feathers Disk 1]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[kaputtnik]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[music composing]]></category>
		<category><![CDATA[Sebastian Pfaller]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[The Vaccuum]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5543</guid>
		<description><![CDATA[Sebastian &#8220;Mellotron Stew&#8221; Pfaller has worked not only with me on a number of games making music, but also provided music and testing for such popular adventure games such as The Vaccuum and Death Wore Endless Feathers Disk 1. His quirky, colourful musical style is an ever changing kaleidoscope of ideas and experimentation and here [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Design Taught in Pitfalls #4: When do I Stop?</title>
		<link>http://www.hardydev.com/2010/01/12/design-taught-in-pitfalls-4-when-do-i-stop/</link>
		<comments>http://www.hardydev.com/2010/01/12/design-taught-in-pitfalls-4-when-do-i-stop/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 00:02:25 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[ProgZmax]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3834</guid>
		<description><![CDATA[So, you&#8217;ve got a whole lot done on your game, graphics are looking how you want and you&#8217;ve got some puzzles you really like. But hang on a minute, how do you know when your game is done? There&#8217;s always going to be moments when you go &#8220;I could just add a bit more on [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Design Taught in Pitfalls #3: The Long Haul</title>
		<link>http://www.hardydev.com/2009/12/12/design-taught-in-pitfalls-3-the-long-haul/</link>
		<comments>http://www.hardydev.com/2009/12/12/design-taught-in-pitfalls-3-the-long-haul/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 13:54:33 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[ProgZmax]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3698</guid>
		<description><![CDATA[Oh yeah, here&#8217;s the hard part. Ask anyone who has ever built a game and I am sure they&#8217;ll agree that this is where it stops being exciting and starts requiring some real determination. The honeymoon is over, the initial glory of your incredible idea has worn off and you&#8217;re left looking at your &#8216;to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Design Taught in Pitfalls #2: Taking The Plunge</title>
		<link>http://www.hardydev.com/2009/11/25/design-taught-in-pitfalls-2-taking-the-plunge/</link>
		<comments>http://www.hardydev.com/2009/11/25/design-taught-in-pitfalls-2-taking-the-plunge/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 15:21:30 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Tales of Monkey Island]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3635</guid>
		<description><![CDATA[Starting a game is easy. It&#8217;s really easy &#8211; so easy that we often jump in before we&#8217;ve thought about it. But we&#8217;ve already covered thinking about it beforehand, so assuming you paid some attention back there, we&#8217;re ready to look at the next step. There are probably a million things running through my head [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Design Taught in Pitfalls #1: Planning The Journey</title>
		<link>http://www.hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/</link>
		<comments>http://www.hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 03:15:00 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3488</guid>
		<description><![CDATA[I&#8217;m sure that anyone who has played a game at some point in their life has wondered &#8220;I wonder if I could do this?&#8221;. While I don&#8217;t often make a habit of discussing game development with people outside of the various online communities I frequent, I know that people have at various points mentioned to [...]]]></description>
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		<slash:comments>5</slash:comments>
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