Entries tagged with “Erin Robinson”.


Puzzle games are hot. Professor Layton, Scribblenauts, World of Goo, even Bejeweled, they’re all making headlines, and rightly so. Puzzle games offer a way to escape from the normal world, where bosses, spouses, parents and others make life miserable, to a world where diabolical puzzles make your life miserable instead. But that’s about the only entertainment they offer. A puzzle book by Sam Loyd, no matter how entertaining, just isn’t the same as a novel by Jules Verne. Similarly, a puzzle game can’t replace the profound entertainment that’s offered by a traditional adventure game… or can it?

Enter Puzzle Bots. Puzzle Bots is an ambitious venture, in that it tries to marry two genres that, although related, at first glance appear not to have very much in common: (more…)

Interfaces are important.  I love interfaces.  Forming an intuitive and fluid language that is used by the player to communicate with the game, and a way for the game to communicate back is fun.  But adventure games, even the commercial titles, rarely get much interface love.  Games in the genre tend to stick to one of the commonly used control schemes.  (more…)

Everyone knows robots are the coolest thing possible to appear in a cartoon or elsewhere. And in our latest interview we talk about them with Erin Robinson – the inventor of various types of Puzzle Bots and Nanobots. (more…)