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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; cyberpunk</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Gemini Rue &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/02/28/gemini-rue-review/</link>
		<comments>http://www.hardydev.com/2011/02/28/gemini-rue-review/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 04:08:17 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6650</guid>
		<description><![CDATA[Gemini Rue, the recently released commercial debut of Joshua Nuerenburger, is an exciting game. Not just in its thrilling story and engaging gameplay, but also in what it means for the future of retro games, as crazy as that sounds. While many dismiss the low-res adventure game genre as an outdated holdover from the olden [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>&#8230;Like Tears in Rain &#8211; INTERVIEW with Joshua Nuernberger</title>
		<link>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/</link>
		<comments>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 04:14:27 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Boryokudan]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6531</guid>
		<description><![CDATA[Gemini Rue is an upcoming indie adventure game created by Joshua Nuernberger.  Recently picked up by Dave Gilbert and his studio Wadjet Eye Games, it quite simply looks stunning, a slice of science fiction adventuring that initially evokes comparisons (at least visually) with Blade Runner, before surprising with a narrative that feels both refreshingly unique [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Technobabylon &#8211; Part II &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/12/24/technobabylon-part-ii-review/</link>
		<comments>http://www.hardydev.com/2010/12/24/technobabylon-part-ii-review/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 10:46:23 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[BASS]]></category>
		<category><![CDATA[Benath a Steel Sky]]></category>
		<category><![CDATA[Clockwork Orange]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dr Charlie Regis]]></category>
		<category><![CDATA[Dr Lao]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[Ghost in The Shell]]></category>
		<category><![CDATA[Metropolis]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Weight of The World]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6224</guid>
		<description><![CDATA[The future turns out quite a bit more complicated than the now. The police force seems to not have much use for hard-working, hard-boiled action heroes anymore – it’s up to top class genetics scientists to directly deal with the truly serious crimes. Starting with instant, on-the-scene forensics and going as far as negotiating with [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Technobabylon &#8211; Part I &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/11/19/technobabylon-part-i-review/</link>
		<comments>http://www.hardydev.com/2010/11/19/technobabylon-part-i-review/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 01:24:43 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[BASS]]></category>
		<category><![CDATA[Benath a Steel Sky]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Latha Sesame]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6151</guid>
		<description><![CDATA[The first part of the Technobabylon series is a fantastic short game! Despite the fact that only one (physical) location is shown, it completely succeeds at building an atmosphere of a decaying and socially degenerating world of the future, where many people choose to barricade themselves in cheap state-provided rooms, spending all their time connected [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Here comes Butterfly! &#8211; INTERVIEW with Jarosław Kuczek</title>
		<link>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/</link>
		<comments>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 20:18:21 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Another World]]></category>
		<category><![CDATA[Beneath a Steel Sky]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Butterfly]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[drug addicted hero]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Ghost in The Shell]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jarosław Kuczek]]></category>
		<category><![CDATA[Przemysław Wołodkiewicz]]></category>
		<category><![CDATA[Rise of The Dragon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wintermute]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1708</guid>
		<description><![CDATA[Set in 2099 Shanghai Butterfly is an independent cyberpunk adventure game to be released as freeware Winter 2009. It&#8217;s an ambitious project with striking graphics and many of the cyberpunk genre&#8217;s more hardcore staples. The author of the game Jarosław Kuczek &#8211; passionate about android-related projects and the constantly evolving technology, with experiences of such [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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