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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Curse of Monkey Island</title>
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		<title>Kaptain Brawe: A Brawe New World &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/11/13/kaptain-brawe-a-brawe-new-world-review/</link>
		<comments>http://www.hardydev.com/2010/11/13/kaptain-brawe-a-brawe-new-world-review/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 23:17:00 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[A Brawe New World]]></category>
		<category><![CDATA[A Vampyre Story]]></category>
		<category><![CDATA[alternate history]]></category>
		<category><![CDATA[Bill Tiller]]></category>
		<category><![CDATA[Curse of Monkey Island]]></category>
		<category><![CDATA[Day of The Tentacle]]></category>
		<category><![CDATA[did I spell that right?]]></category>
		<category><![CDATA[Kaptain Brawe]]></category>
		<category><![CDATA[Kaptain Brawe: A Brawe New World]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Petar Ivanček]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[Reggae]]></category>
		<category><![CDATA[Rowboat]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6128</guid>
		<description><![CDATA[Where do video games go when they die? Most of them end up on the scrapheap, forever forgotten by new generations of gamers. But some rise from the grave, haunting the gaming universe for a long, long time. One such game is Curse of Monkey Island. With its distinct art style, it revolutionized adventure games, [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>A Vampyre Story &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/08/05/a-vampyre-story-review/</link>
		<comments>http://www.hardydev.com/2010/08/05/a-vampyre-story-review/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 23:14:53 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[A Vampyre Story]]></category>
		<category><![CDATA[Autumn Moon Entertainment]]></category>
		<category><![CDATA[Bill Tiller]]></category>
		<category><![CDATA[Curse of Monkey Island]]></category>
		<category><![CDATA[Draxsylvania]]></category>
		<category><![CDATA[Froderick]]></category>
		<category><![CDATA[Mona]]></category>
		<category><![CDATA[vampires]]></category>
		<category><![CDATA[vampyre]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5767</guid>
		<description><![CDATA[After many years of development and troubles with finding a publisher, Autumn Moon Entertainment finally released its first game, A Vampyre Story. AME is the company of Bill Tiller, who is probably best-known for the fantastic backgrounds he created for Curse of Monkey Island. With Tiller at the helm, great quality visuals are pretty much [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Frantic Franko &#8211; Production Diary #1 &#8211; Introduction</title>
		<link>http://www.hardydev.com/2009/04/13/frantic-franko-a-bergzwerg-gone-berserk-production-diary-1-introduction/</link>
		<comments>http://www.hardydev.com/2009/04/13/frantic-franko-a-bergzwerg-gone-berserk-production-diary-1-introduction/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 23:24:45 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[comics & artwork]]></category>
		<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[A Bergzwerg Gone Berserk]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Curse of Monkey Island]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Frantic Franko]]></category>
		<category><![CDATA[Full Throttle]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Kattorna]]></category>
		<category><![CDATA[Verbcoin]]></category>
		<category><![CDATA[Łukasz Pawlik]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1684</guid>
		<description><![CDATA[Finally, there has come the moment that I was waiting for a very long time &#8211; I can start a production diary for my own adventure game! Not because I have just put together a loose concept or created the first artwork, no. It is the right moment to begin writing about the game because [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Nelly Cootalot: Spoonbeaks Ahoy! &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/02/14/nelly-cootalot-review/</link>
		<comments>http://www.hardydev.com/2009/02/14/nelly-cootalot-review/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 21:22:37 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Curse of Monkey Island]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[ghost pirate]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Nelly Cootalot]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[red-haired heroine]]></category>
		<category><![CDATA[Spoonbeaks Ahoy]]></category>

		<guid isPermaLink="false">http://hardydev.wordpress.com/?p=778</guid>
		<description><![CDATA[They say there is only one true pirate adventure game/game series, the rest just tries to take a piece of its glory for themselves. They are a little bit more forgiving, though, when the game in question is intentionally a love letter to the classic adventure games of yore. Yet there also exists a certain [...]]]></description>
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		<slash:comments>1</slash:comments>
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