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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; chronologue</title>
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		<title>Making History, Volume II: Carrying out historical research</title>
		<link>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/</link>
		<comments>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:00:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
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		<category><![CDATA[Iwo Jima]]></category>
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		<category><![CDATA[Victorian insanity]]></category>

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		<description><![CDATA[Go into a library and head to the history section. Rows and rows of books, on all sorts of subjects, and every day books are added to the already immense pile. Finding your way through that can be pretty intimidating, and that’s not even counting all the historical sources that are kept in archives or [...]]]></description>
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		<title>Making History, Volume I: What History Can Do For a Game</title>
		<link>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/</link>
		<comments>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 00:06:54 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[Making History]]></category>
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		<category><![CDATA[quest]]></category>
		<category><![CDATA[Robert Capa]]></category>
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		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Falling Soldier]]></category>
		<category><![CDATA[The Lord of the Rings]]></category>
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		<category><![CDATA[Tolkien]]></category>

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		<description><![CDATA[Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]]]></description>
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