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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Blade Runner</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Gemini Rue &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/02/28/gemini-rue-review/</link>
		<comments>http://www.hardydev.com/2011/02/28/gemini-rue-review/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 04:08:17 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6650</guid>
		<description><![CDATA[Gemini Rue, the recently released commercial debut of Joshua Nuerenburger, is an exciting game. Not just in its thrilling story and engaging gameplay, but also in what it means for the future of retro games, as crazy as that sounds. While many dismiss the low-res adventure game genre as an outdated holdover from the olden [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Boryokudan Rue &#8211; Official Trailer 1</title>
		<link>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/</link>
		<comments>http://www.hardydev.com/2010/02/01/boryokudan-rue-official-trailer-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:24:22 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[rain]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4256</guid>
		<description><![CDATA[Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Visually Directing the Player</title>
		<link>http://www.hardydev.com/2009/11/18/visually-directing-the-player/</link>
		<comments>http://www.hardydev.com/2009/11/18/visually-directing-the-player/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:47:42 +0000</pubDate>
		<dc:creator>Joshua Nuernberger</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[Chatroom]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[La Croix Pan]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Resonance]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3466</guid>
		<description><![CDATA[There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you&#8217;re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what&#8217;s going on, what&#8217;s needed, and what&#8217;s really visible to [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Here comes Butterfly! &#8211; INTERVIEW with Jarosław Kuczek</title>
		<link>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/</link>
		<comments>http://www.hardydev.com/2009/04/15/here-comes-butterfly-interview-with-jaroslaw-kuczek/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 20:18:21 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Another World]]></category>
		<category><![CDATA[Beneath a Steel Sky]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Butterfly]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[drug addicted hero]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Ghost in The Shell]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jarosław Kuczek]]></category>
		<category><![CDATA[Przemysław Wołodkiewicz]]></category>
		<category><![CDATA[Rise of The Dragon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wintermute]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1708</guid>
		<description><![CDATA[Set in 2099 Shanghai Butterfly is an independent cyberpunk adventure game to be released as freeware Winter 2009. It&#8217;s an ambitious project with striking graphics and many of the cyberpunk genre&#8217;s more hardcore staples. The author of the game Jarosław Kuczek &#8211; passionate about android-related projects and the constantly evolving technology, with experiences of such [...]]]></description>
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