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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Ben304</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Ben304′s Chat-Couch INTERVIEW with Konstantinos &#8220;Gnome&#8221; Dimopoulos</title>
		<link>http://www.hardydev.com/2011/11/25/ben304%e2%80%b2s-chat-couch-interview-with-konstantinos-gnome-dimopoulos/</link>
		<comments>http://www.hardydev.com/2011/11/25/ben304%e2%80%b2s-chat-couch-interview-with-konstantinos-gnome-dimopoulos/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 17:18:34 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Empeirikos]]></category>
		<category><![CDATA[Game Cabaret]]></category>
		<category><![CDATA[game journalism]]></category>
		<category><![CDATA[Gnome]]></category>
		<category><![CDATA[Gnome's Lair]]></category>
		<category><![CDATA[Konstantinos Dimopoulos]]></category>
		<category><![CDATA[multi-tome Great Eastern porn epic]]></category>
		<category><![CDATA[retronaut]]></category>
		<category><![CDATA[toblerone]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7517</guid>
		<description><![CDATA[HM. Dr. Konstantinos &#8220;Gnome&#8221; Dimopoulos, Grand Commissar of the Soviet Gnomic Monarchy not only writes for his own Gnome&#8217;s Lair, he also regularly writes about Gaming on the Go and hunts for Retro Treasures, as well as countless other projects. He is an unswaying retronaut, an energetic promoter of the obscure, forgotten and remarkable in [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/11/25/ben304%e2%80%b2s-chat-couch-interview-with-konstantinos-gnome-dimopoulos/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Best AGS Games of 2010 Awards</title>
		<link>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/</link>
		<comments>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 23:30:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Alex van der Wijst]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Calin Leafshade]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Igor Hardy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Snakes of Avalon]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Journey Down]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Thomas Regin]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6499</guid>
		<description><![CDATA[Once again, it&#8217;s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let&#8217;s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you&#8217;ll be more informed [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Ben304&#8242;s Chat-Couch INTERVIEW with Sebastian Pfaller</title>
		<link>http://www.hardydev.com/2010/06/19/ben304s-chat-couch-interview-with-sebastian-pfaller/</link>
		<comments>http://www.hardydev.com/2010/06/19/ben304s-chat-couch-interview-with-sebastian-pfaller/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 23:20:04 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[!]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Death Wore Endless Feathers Disk 1]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[kaputtnik]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[music composing]]></category>
		<category><![CDATA[Sebastian Pfaller]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[The Vaccuum]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5543</guid>
		<description><![CDATA[Sebastian &#8220;Mellotron Stew&#8221; Pfaller has worked not only with me on a number of games making music, but also provided music and testing for such popular adventure games such as The Vaccuum and Death Wore Endless Feathers Disk 1. His quirky, colourful musical style is an ever changing kaleidoscope of ideas and experimentation and here [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/06/19/ben304s-chat-couch-interview-with-sebastian-pfaller/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>AGS Best Games of 2009 Awards</title>
		<link>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/</link>
		<comments>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 00:41:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[!]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[auriond]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben There Dan That]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[McCarthy Chronicles]]></category>
		<category><![CDATA[mystery story]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[The Marionette]]></category>
		<category><![CDATA[Time Gentlemen Please]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4479</guid>
		<description><![CDATA[Awards are nice. They make people feel special for receiving them and make other feel important for giving them. I&#8217;m sure we can all agree that awarding a group as noble as indie adventure game developers with digital trophies is the least we can do to thank them for their contributions to our pleasure. One [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/18/ags-best-games-of-2009-awards/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Design Taught in Pitfalls #4: When do I Stop?</title>
		<link>http://www.hardydev.com/2010/01/12/design-taught-in-pitfalls-4-when-do-i-stop/</link>
		<comments>http://www.hardydev.com/2010/01/12/design-taught-in-pitfalls-4-when-do-i-stop/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 00:02:25 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[ProgZmax]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3834</guid>
		<description><![CDATA[So, you&#8217;ve got a whole lot done on your game, graphics are looking how you want and you&#8217;ve got some puzzles you really like. But hang on a minute, how do you know when your game is done? There&#8217;s always going to be moments when you go &#8220;I could just add a bit more on [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/01/12/design-taught-in-pitfalls-4-when-do-i-stop/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Design Taught in Pitfalls #3: The Long Haul</title>
		<link>http://www.hardydev.com/2009/12/12/design-taught-in-pitfalls-3-the-long-haul/</link>
		<comments>http://www.hardydev.com/2009/12/12/design-taught-in-pitfalls-3-the-long-haul/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 13:54:33 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[ProgZmax]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3698</guid>
		<description><![CDATA[Oh yeah, here&#8217;s the hard part. Ask anyone who has ever built a game and I am sure they&#8217;ll agree that this is where it stops being exciting and starts requiring some real determination. The honeymoon is over, the initial glory of your incredible idea has worn off and you&#8217;re left looking at your &#8216;to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/12/12/design-taught-in-pitfalls-3-the-long-haul/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design Taught in Pitfalls #2: Taking The Plunge</title>
		<link>http://www.hardydev.com/2009/11/25/design-taught-in-pitfalls-2-taking-the-plunge/</link>
		<comments>http://www.hardydev.com/2009/11/25/design-taught-in-pitfalls-2-taking-the-plunge/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 15:21:30 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[I wonder what happens in Tales of Monkey Island]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IWWHIIWWHITOMIROTPG]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Tales of Monkey Island]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3635</guid>
		<description><![CDATA[Starting a game is easy. It&#8217;s really easy &#8211; so easy that we often jump in before we&#8217;ve thought about it. But we&#8217;ve already covered thinking about it beforehand, so assuming you paid some attention back there, we&#8217;re ready to look at the next step. There are probably a million things running through my head [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/11/25/design-taught-in-pitfalls-2-taking-the-plunge/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Design Taught in Pitfalls #1: Planning The Journey</title>
		<link>http://www.hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/</link>
		<comments>http://www.hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 03:15:00 +0000</pubDate>
		<dc:creator>Ben Chandler</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Annie Android: Automated Affection]]></category>
		<category><![CDATA[Awakener]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Heed]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Man Boy vs Doctor Sock]]></category>
		<category><![CDATA[Shifter's Box]]></category>
		<category><![CDATA[Shoot I Got Abducted!]]></category>
		<category><![CDATA[Trance-Pacific]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3488</guid>
		<description><![CDATA[I&#8217;m sure that anyone who has played a game at some point in their life has wondered &#8220;I wonder if I could do this?&#8221;. While I don&#8217;t often make a habit of discussing game development with people outside of the various online communities I frequent, I know that people have at various points mentioned to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/11/11/design-taught-in-pitfalls-1-planning-the-journey/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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