Entries tagged with “Ben Chandler”.


HM. Dr. Konstantinos “Gnome” Dimopoulos, Grand Commissar of the Soviet Gnomic Monarchy not only writes for his own Gnome’s Lair, he also regularly writes about Gaming on the Go and hunts for Retro Treasures, as well as countless other projects.

He is an unswaying retronaut, an energetic promoter of the obscure, forgotten and remarkable in the world of gaming, and today we are lucky enough to be given a sneaky peek into the lovingly tended attic that is: Konstantinos Dimopoulos’ mind.
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Once again, it’s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let’s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you’ll be more informed about the contenders.

Still, as LeVar Burton said, don’t take my word for it. I highly encourage you to play all the nominees for yourself, as they’re all excellent. This article promises to have 20% more spunk than last year’s.

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Sebastian “Mellotron Stew” Pfaller has worked not only with me on a number of games making music, but also provided music and testing for such popular adventure games such as The Vaccuum and Death Wore Endless Feathers Disk 1.

His quirky, colourful musical style is an ever changing kaleidoscope of ideas and experimentation and here we are offered a glimpse into the funk safari that is: Sebastian Pfaller‘s mind.

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The last month was really busy for me and in consequence I didn’t read that much of the Internet, play that much of Internet, or even watch that much of Internet. So my latest choice of links is smaller than usual, but the linked texts/places/situations are all the best kind of April crop (ignore the accidental May ones). Some of the names involved are Jane Jensen, Darkstar, MAGS and Tetris. (more…)

[youtube=http://www.youtube.com/watch?v=1rdaj8cE2nE]

Ed. Note: Before starting to create Winter’s Shadow, Ben Chandler has written for us a 4-part series of game design articles Design Taught in Pitfalls

The 2009 AGS Awards

Awards are nice. (more…)

Whilst Ben Chandler and the like are consistently getting game development just right, there is the rest of us, me included, getting it just about completely wrong – or are we? And are we that different from Mr Chandler?

This article, in short, will try to explain why trying to make your first project huge and exciting is indeed a bad idea, but why I’m sticking to it and why you should never give up.

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