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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; backstory</title>
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		<title>Making History, Volume IV: Use your time machine!</title>
		<link>http://www.hardydev.com/2010/10/01/making-history-volume-iv-use-your-time-machine/</link>
		<comments>http://www.hardydev.com/2010/10/01/making-history-volume-iv-use-your-time-machine/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 14:15:04 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hermeneutics]]></category>
		<category><![CDATA[historical sources]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[monkeys used as spanners]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[postmodernism]]></category>
		<category><![CDATA[REvolution]]></category>
		<category><![CDATA[superstition]]></category>
		<category><![CDATA[time machine]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6023</guid>
		<description><![CDATA[One of my lecturers once said: &#8216;People in the past were all dumb, crazy, and weird&#8216;. This is actually a blunt way of saying that the past is a foreign country. In other words, the past is fundamentally different from the present, and this is an important thing to keep in mind when studying it. [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Barrow Hill &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2010/08/23/barrow-hill-review/</link>
		<comments>http://www.hardydev.com/2010/08/23/barrow-hill-review/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:16:06 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
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		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[Barrow Hill]]></category>
		<category><![CDATA[cell-phone]]></category>
		<category><![CDATA[Cornwall]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Matt Clark]]></category>
		<category><![CDATA[metal detector]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[pagan rituals]]></category>
		<category><![CDATA[PDA]]></category>
		<category><![CDATA[Rec]]></category>
		<category><![CDATA[Stonehenge]]></category>
		<category><![CDATA[The Wicker Man]]></category>

		<guid isPermaLink="false">http://hardydev.wordpress.com/?p=491</guid>
		<description><![CDATA[Barrow Hill is the first project of Matt Clark, a British independent developer who created the game almost entirely on his own. It is a title I was really looking forward to based on a large amount of positive reviews, because of its unique setting, because of being promoted as rooted in authentic pre-christian history, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Making History, Volume III: Constructing an artificial history</title>
		<link>http://www.hardydev.com/2010/04/06/making-history-volume-iii-constructing-an-artificial-history/</link>
		<comments>http://www.hardydev.com/2010/04/06/making-history-volume-iii-constructing-an-artificial-history/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 20:08:21 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[great men]]></category>
		<category><![CDATA[Hegel]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[Settlers]]></category>
		<category><![CDATA[superstition]]></category>
		<category><![CDATA[The Barbery Coast]]></category>
		<category><![CDATA[the Whig interpretation of history]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4934</guid>
		<description><![CDATA[&#8230;continued from Volume II History. It’s that thing with the old books and films that are kept in stuffy old archives. Pretty straightforward really, and at least you don’t have all the different perspectives and theories like in real sciences such as biology and physics. Or do you? Unfortunately, yes. History is not as straightforward [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Making History, Volume II: Carrying out historical research</title>
		<link>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/</link>
		<comments>http://www.hardydev.com/2010/03/02/making-history-volume-ii-carrying-out-historical-research/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:00:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[chronologue]]></category>
		<category><![CDATA[game development]]></category>
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		<category><![CDATA[Iwo Jima]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Renaissance]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Victorian insanity]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4630</guid>
		<description><![CDATA[Go into a library and head to the history section. Rows and rows of books, on all sorts of subjects, and every day books are added to the already immense pile. Finding your way through that can be pretty intimidating, and that’s not even counting all the historical sources that are kept in archives or [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Making History, Volume I: What History Can Do For a Game</title>
		<link>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/</link>
		<comments>http://www.hardydev.com/2010/02/08/making-history-volume-i-what-history-can-do-for-a-game/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 00:06:54 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[chronologue]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[Robert Capa]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[The Falling Soldier]]></category>
		<category><![CDATA[The Lord of the Rings]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Tolkien]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4296</guid>
		<description><![CDATA[Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it [...]]]></description>
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		<slash:comments>5</slash:comments>
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