Hey folks! The guys from HardyDev invited me to write a remembrance from series of adventure game development tutorials that I have organized over the last few years at the Alpen-Adria Universität Klagenfurt, Austria. In these workshops I used Chris Jones’ AGS (Adventure Game Studio), which is a popular and powerful tool for creating your own adventure games.
Learning the ropes of AGS normally means working through heaps of online tutorials, endless browsing of special-interest forums or getting used to the good old trial-and-error principle. With this steep learning curve in mind it’s no wonder that hobby adventure developers are an exceedingly rare breed. So what if you could learn the basics of adventure game development together with peers in a hands-on workshop?(more…)
Making games. Sometimes a hard task. Sometimes it is made to look like it’s not. What about trying to make again what’s already been made? Yes, this is an article about remakes. And it’s based on my HHGTG experiences.
But what is HHGTG (aka H2G2)? These are acronyms for ‘Hitchhiker’s Guide to the Galaxy’. A book (and radio play) written in the early 80′s that became and still is a cult phenomenon for Science Fiction fans, very much like its author Douglas Adams. Shortly after the book, Douglas alongside Steve Meretzky, a programmer fromInfocom, created a text adventure based on the book’s universe. One of the most successful and clearly one of the most remarkable games ever. (more…)
Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I’m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, fast, and intuitive.
There’s just something special about frolicking in a meadow for a while without a care in the world and that’s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don’t have any real reason to do so and you have minor allergies.
But enough of my odd and slightly creepy analogy that will become a little more clear momentarily, let’s get down to the meat of Danny Dread. (more…)