Ed. Note: Before starting to create Winter’s Shadow, Ben Chandler has written for us a 4-part series of game design articles Design Taught in Pitfalls
Entries tagged with “Adventure Game Studio”.
Thu 18 Mar 2010
Winter’s Shadow – Official Trailer
Posted by Ben Chandler under games & demos
[2] Comments
Ed. Note: Before starting to create Winter’s Shadow, Ben Chandler has written for us a 4-part series of game design articles Design Taught in Pitfalls
Tue 16 Mar 2010
The Hitchhiker’s Guide to Remakes
Posted by James Spanos under Dev Diaries, Features
[3] Comments
Making games. Sometimes a hard task. Sometimes it is made to look like it’s not. What about trying to make again what’s already been made? Yes, this is an article about remakes. And it’s based on my HHGTG experiences.
But what is HHGTG (aka H2G2)? These are acronyms for ‘Hitchhiker’s Guide to the Galaxy’. A book (and radio play) written in the early 80′s that became and still is a cult phenomenon for Science Fiction fans, very much like its author Douglas Adams. Shortly after the book, Douglas alongside Steve Meretzky, a programmer from Infocom, created a text adventure based on the book’s universe. One of the most successful and clearly one of the most remarkable games ever. (more…)
Wed 24 Feb 2010
Bestower of Blackwell, Repossesser of Emerald City – INTERVIEW with Dave Gilbert
Posted by Martin Mulrooney under Games & Game Design, Interviews
[8] Comments
Thu 18 Feb 2010
AGS Best Games of 2009 Awards
Posted by Drew Wellman under Features, Indie, Reviews
[7] Comments
Sat 13 Feb 2010
Adventures in Interfacing Part II: Interfacing the Adventure
Posted by Vince Twelve under Features, Games & Game Design
[2] Comments
Welcome back! Last time I bitched about old-school adventure game interfaces and tried to convince people to throw them out the window. Today I’m going to give an example of how I futzed around with the interface of my game, Resonance, adding a layer of potential complexity to the puzzles while keeping the interface simple, fast, and intuitive.
Thu 11 Feb 2010
There’s just something special about frolicking in a meadow for a while without a care in the world and that’s the best way I can describe Danny Dread is On Call. A cool breeze blows through your hair as you prance through the beautiful flowers, even if you don’t have any real reason to do so and you have minor allergies.
But enough of my odd and slightly creepy analogy that will become a little more clear momentarily, let’s get down to the meat of Danny Dread. (more…)
Mon 1 Feb 2010
Boryokudan Rue – Official Trailer 1
Posted by Joshua Nuernberger under games & demos
[4] Comments
Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player







