Entries tagged with “Adventure Classic Gaming”.
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Sun 12 Aug 2012
May I present the interview I conducted for ACG with Larry Ahern (Full Throttle, Curse of Monkey Island, Insecticide) concerning a bunch of adventure games that sadly none of us – the players – ever got our mandibles on – like Vanishing Act, Full Throttle 2 and Insecticide Part 2.
The highlights include not only some really cool behind-the-scenes stories from up to 20 years ago, but also a gallery of concept art from the aforementioned games, as well as the never before seen cutscenes from Insecticide: Part 2 which wrap up most of the storyline!
Lastly, I’ve been recommending the relatively unloved Insecticide: Part 1 for ages and still do. You can get it cheap on Steam: http://store.steampowered.com/app/16710/
Wed 1 Sep 2010
Posted by Drew Wellman under Indie, Reviews
Has nothing to do with U2's guitarist.
Over The Edge is the first chapter in the four-part series, The Journey Down. Written and designed by Theodor Waern, the game tells the story of Bwana, a simple fuel station attendant attempting to get he and his sidekick Kito’s plane airworthy in order to take a strange and beautiful woman to the mysterious area known as “The Underland” by going over what is known as “The Edge.” If you haven’t already, prepare yourself for some incredible freeware adventure gaming.
Fri 29 May 2009
Are adventures perceived as old and rusty?
As a long time adventure gamer, it has constantly amazed me over the years how the genre has gone from being gloriously at the forefront of interactive entertainment in the early 90′s, to now emerge as the downtrodden and shunted, would-rather-be-forgotten cousin of computer games in general. I often wonder why there has became such a sharp contrast in critical opinion of these games?
By no means am i suggesting that an adventure game, by its nature, will be a good one. Certainly, the classics of the genre often seem behind us, with the shift of Lucasarts in particular towards 3D Star Wars and Indiana Jones games indicating that this won’t change anytime soon.
Still, it saddens me to realize that a lot of good adventure games seem to be put down now simply because of the genre they happen to come under. Take, for example, the following review (from a well known British newspaper). (more…)
Sat 7 Mar 2009
Things just got more complicated, partner!
Somehow almost all my entries seem to go along with cartoony pictures. It’s hard to stay serious in such circumstances. Thankfully I have now dabbled in a realistic, gritty, FMV whodunit adventure game series called Casebook and am able to offer you a taste of something much more dark and realistic for a change. Dedicated especially to fans of solving crimes through methodical clue and evidence gathering and patience-demanding forensic work.
Fri 6 Mar 2009
Posted by Igor Hardy under comics & artwork
This little comic strip was originally created to sweeten the reading time for people brave enough to venture into my giant-sized, almost philosophical essay Gamer’s (illusion of) freedom about how games limit your actions to the extreme and make you love it. Still, the comic is a minor masterpiece in itself, so it should be made possible to be admired by everyone. (more…)
Fri 20 Feb 2009
Posted by Igor Hardy under Intermissions
Since the very first post the blog has grown quite a bit in content and even more attractions and surprises are already in the works. In consequence, I can already see that my production diaries and the actual productions won’t be the most prominent part of The Workshop anytime soon (although they’ll certainly keep appearing and shocking everyone). Instead, I decided that there are still many facets of gaming, especially adventure gaming and particularly the indie (and almost indie) parts of adventure gaming, that I don’t get to explore in my articles for Adventure Classic Gaming, but have an excellent chance to do it here. Expect both unorthodox methodology as well as odes to old school charms. Maybe even some in-depth conversations with the creators behind the most interesting titles. (more…)
Thu 8 Jan 2009
2008 was an interesting year for adventure games, but none of the new releases I played was truly groundbreaking. The adventure game scene seems to be still heavily marred by the desperate struggles to get funding and publishing deals and then to make the freshly assembled teams and engines work. Even such “sure bets” of current adventure gaming as A Vampyre Story and Gray Matter suffered from flimsy marketing (GM), shameful bugs (AVS) and huge delays in production (both).
Germany is the biggest source for new titles in the genre now. However, (more…)