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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; A Bergzwerg Gone Berserk</title>
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		<title>Frantic Franko DEMO Release!</title>
		<link>http://www.hardydev.com/2009/06/27/frantic-franko-demo/</link>
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		<pubDate>Sat, 27 Jun 2009 01:30:58 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[games & demos]]></category>
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		<category><![CDATA[darths]]></category>
		<category><![CDATA[dirty puddle]]></category>
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		<category><![CDATA[Frantic Franko]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[peyote cactus]]></category>
		<category><![CDATA[rubber chicken with a handle]]></category>
		<category><![CDATA[TEX the axe]]></category>
		<category><![CDATA[the bag of junk]]></category>
		<category><![CDATA[The Eye]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1957</guid>
		<description><![CDATA[Winner for Best Demo at AGS Awards 2009 You can download the WIP demo here. (UPDATED 02.2010) Follow Franko himself on Twitter. Scroll down for links to Development Diaries. A walkthrough for the demo is available here. Feedback greatly appreciated! All puzzles have proper hints and there are also alternative solutions to some of them. [...]]]></description>
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		<title>Frantic Franko – Production Diary #3 – Works like crazy!!!</title>
		<link>http://www.hardydev.com/2009/06/18/frantic-franko-a-bergzwerg-gone-berserk-crazy/</link>
		<comments>http://www.hardydev.com/2009/06/18/frantic-franko-a-bergzwerg-gone-berserk-crazy/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 15:02:41 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
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		<category><![CDATA[game development]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1953</guid>
		<description><![CDATA[I haven&#8217;t written about Frantic Franko for quite a while, but it doesn&#8217;t mean my work on it doesn&#8217;t move forward at a crazy pace! I didn&#8217;t make it with the demo in May as originally intended, but it is pretty much ready now &#8211; just undergoing some testing. The big premiere is next week! [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Frantic Franko &#8211; Production Diary #2 &#8211; A simple concept goes berserk</title>
		<link>http://www.hardydev.com/2009/04/30/frantic-franko-a-bergzwerg-gone-berserk-production-diary-2-fleshing-out-a-simple-concept/</link>
		<comments>http://www.hardydev.com/2009/04/30/frantic-franko-a-bergzwerg-gone-berserk-production-diary-2-fleshing-out-a-simple-concept/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 23:05:52 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[A Bergzwerg Gone Berserk]]></category>
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		<guid isPermaLink="false">http://hardydev.com/?p=1795</guid>
		<description><![CDATA[Welcome to the second Frantic Franko development diary entry. This time it&#8217;ll be the opposite of the marketing blurb from the last time. This time around I present only plain brutal facts. So&#8230;. I’ll talk a bit about how the process of building up the concept looked like and how things evolved over time for [...]]]></description>
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		<title>Frantic Franko &#8211; Production Diary #1 &#8211; Introduction</title>
		<link>http://www.hardydev.com/2009/04/13/frantic-franko-a-bergzwerg-gone-berserk-production-diary-1-introduction/</link>
		<comments>http://www.hardydev.com/2009/04/13/frantic-franko-a-bergzwerg-gone-berserk-production-diary-1-introduction/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 23:24:45 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
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		<category><![CDATA[Full Throttle]]></category>
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		<category><![CDATA[Kattorna]]></category>
		<category><![CDATA[Verbcoin]]></category>
		<category><![CDATA[Łukasz Pawlik]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1684</guid>
		<description><![CDATA[Finally, there has come the moment that I was waiting for a very long time &#8211; I can start a production diary for my own adventure game! Not because I have just put together a loose concept or created the first artwork, no. It is the right moment to begin writing about the game because [...]]]></description>
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