Sun 24 Oct 2010
Fri 15 Oct 2010
I’m sure that most of you are both gleefully and painfully aware of all the different techniques for creating an adventure game world. Apart from simply showing the world through sprites and background images; there are characters that tell players about the world, hot-spots with rollover text that tell them what they’re looking at, cut scenes that can show a wider view of the world, expository narration that tells players about the setting of the story… the list goes on.
For this particular article, I’d like to put aside these other techniques and focus on what it takes to create the game world visually. (more…)
Fri 1 Oct 2010
Sun 19 Sep 2010
with Drew Wellman in the main role!
And as such goes as highly recommended as it’s possible to highly recommend! (more…)
Sat 11 Sep 2010
I stumbled upon one tiny image.
My brain burst into emotions. I remembered getting chewed out by my boss for messing up with a client, being recruited by a secret underground organization, running a smalltime casino in a jazzy little port town, I remembered my good friend who drove me across the land in his madly upgraded company car, exposing corruption, swinging a scythe, and in the end finally getting on a train with the girl I had been chasing all that time. I got chills.
All that came from one single image…
“What if I could capture that in my art as well?“, I started thinking.
Tags: background, depth, Gabriel Knight, graphic art, Grim Fandango, illustration, LucasArts, Monkey Island, over the edge, Sierra, The Dig, The Journey Down, theodor waern, tutorial, visual composition
Tue 7 Sep 2010
They’ve done film noir; they’ve done zombies… this month Telltale has set their sights on the Monster Movie! The Devil’s Playhouse concludes in The City That Dares Not Sleep!
Tags: B movie Narrator, Beyond the Alley of the Dolls, episodic gaming, Giant Max, hyper-kinetic rabbity thing, monster movie, noir, Sam & Max, Telltale Games, The City That Dares Not Sleep, The Devil’s Playhouse, The Penal Zone, Twilight Zone
Wed 1 Sep 2010
Over The Edge is the first chapter in the four-part series, The Journey Down. Written and designed by Theodor Waern, the game tells the story of Bwana, a simple fuel station attendant attempting to get he and his sidekick Kito’s plane airworthy in order to take a strange and beautiful woman to the mysterious area known as “The Underland” by going over what is known as “The Edge.” If you haven’t already, prepare yourself for some incredible freeware adventure gaming.
Tags: Adventure Classic Gaming, Adventure Game Studio, Adventure Games, African masks, AGS, animation, episodic gaming, freeware game, Full Throttle, Grim Fandango, Indie Games, journey down, LucasArts, Monkey Island, over the edge, Point and Click, Reggae, theodor waern, Underland