As of this writing, it’s been just a few weeks since I finished a project that took me more than a year and a half to complete — Adventure: All in the Game. Whenever I’m asked what this game is about by someone not familiar with adventure games, it’s always a challenge for me to explain it thoroughly. It’s a combination of so many different things clumped together that it’s hard to break it down into its essential parts. (more…)
Tue 5 Jul 2011
Fri 17 Jun 2011
It’s time to dust off your old school books and brush up on your Latin and Greek mythology, because we’re going to play a game that closely follows the story of Ulysses as related by Homer’s Odyssey, in a faithful retelling of the epic.
Or so it would seem at first glance.
Tue 31 May 2011
Flicking through the episode descriptions on the launcher program, Citizen Brown was always the installment of Back to the Future: The Game that appealed to me the most. But did it live up to my expectations?
Tags: 30s, 80s, A Clockwork Orange, Back to The Future, Back to the Future: The Game, Christopher Lloyd, Citizen Brown, Doc Brown, Edna Strickland, Get Tannen!, Great Scott!, Hill Valley, Marty McFly, science fiction, Tannen, Telltale, Telltale Games
Wed 25 May 2011
If I was to pick one favorite movie, then that movie would be totally Brazil. For your information, I’m not a Terry Gilliam fanboy in any sense, but this movie, in my honest opinion, is a work of genius.
WHAT IS IT?
Brazil is a movie released in 1985 and is widely known because of the battle Terry Gilliam fought against Universal, finally succeeding in convincing the studio to release his intended version. The film is based a lot in George Orwell’s 1984, but in a more funny and retro-futuristic way.
Brazil is one of those films hard to define, I could say it’s a Sci-Fi Satire, but some people found it tragic at points, I personally cried at the end. I can say it’s very nostalgic look at the 80’s and a very sad projection of the humanity’s future. It can be said that Brazil is standing exactly in the middle between Comedy and Drama, being neither. (more…)
Fri 20 May 2011
In 2006 when Scratches came out I couldn’t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul – made me ignore it completely. I don’t think I even paid any attention to the reviews. It feels strangely appropriate then, that after having played the game I consider it an experience that under no circumstances should be missed. And not only by the likes of me or you, dear adventure games fan – it should be a required play in particular for horror genre authors – game designers or otherwise. There’s something primal within Scratches – a lesson in delivering an elusive, but essential aspect of horror, that storytellers rarely have the opportunity to test the full impact of.
Tags: Agustin Cordes, Amnesia, Asylum, Barrow Hill, Darkfall, Director's Cut, haunted house, horror, Johnathan Boakes, Michael Arthrate, Nucleosys, Scratches, Senscape, Slightly Deranged, The Cellar of Rats
Thu 14 Apr 2011
Jake Elliot is an independent video game developer who releases his games through an experimental studio he calls Cardboard Computer. His game “A House in California” was nominated for the IGF‘s Nuovo Award, and the source code for each of his games is released to the public.
Cardboard Computer‘s most recent game, Balloon Diaspora, was released in February. It’s a calm, subtle and slow-moving game through which the player navigates a hot air balloon and converses with a cast of displaced characters.