A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you!
Sorry, for the recent lack of updates – working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen!
Speaking of making games, above is a really awesome Making OF for a 2010 game By the Numbers by a man called AJA. I wanted to archivize this video for quite a while – most impressive both in terms of the tech developed on camera in a week, as well as in terms of the creator’s humor after several days without sleep. And let’s not forget the game itself!
Your name is Abdullah, emissary of the Sultan, and you find yourself on a ship on your way to a secret, diplomatic mission. It is the mid-19th century and the ship also carries
stereotypical, dignified characters such as an Italian engineer, an opera singer, an African sorcerer, Rasputin and plenty others — all hosted by the captain of the ship.
But that’s where the similarities with Cluedo or Agatha Christie’s “Death on the Nile” end! This game is delightfully wacky and full of anachronisms (Rasputin in the 1850’s?). (more…)
Hey guys! Since new posts are a little bit rare, I won’t shy away from making a post specifically about my article on another website, especially since it’s a review of a half-indie adventure game. The game in question is called Hector: Badge of Carnage, it’s currently the rudest, filthiest game on the market, and you’ll find its review on the wonderful International House of Mojo – home to all things that were cool about past LucasArts, and have moved on to their modern off-spiring (companies).
HM. Dr. Konstantinos “Gnome” Dimopoulos, Grand Commissar of the Soviet Gnomic Monarchy not only writes for his ownGnome’s Lair, he also regularly writes aboutGaming on the Goand hunts forRetro Treasures, as well as countless other projects.
He is an unswaying retronaut, an energetic promoter of the obscure, forgotten and remarkable in the world of gaming, and today we are lucky enough to be given a sneaky peek into the lovingly tended attic that is: Konstantinos Dimopoulos’ mind. (more…)
If there’s one thing the adventure games based on Terry Pratchett’s Discworld have shown us, it is that they’re a great platform for humorous fantasy. So why haven’t there been more games like them? Yes, there’s Simon the Sorcerer, but that’s about it. But now there’s another hopeful on the scene, and it’s an ambitious project: The Book of Unwritten Tales. Can it deliver though? (more…)