The PC demo of Gesundheit! from 2006 is to this date one of the most professional looking work done with the Adventure Game Studio engine. Also the most fun piece of snot-shoot puzzling around tear-eyed monsters ever created! (more…)

Architecture is perhaps the epitome of human creativity. For thousands of years, it has been one of the most (if not the most) powerful ways of human expression. You can read about Egyptian culture in countless history books, but their culture only comes alive in all its imposing grandiosity when you see those testaments in stone they built. You may have read a thing or two about the power of religion in the Middle Ages, but you only truly experience the meaning of those words inside a cathedral. Even a despicable man as Hitler understood the potency of architecture, making architect Albert Speer one of the most important men in his Reich. (more…)

Sorry for the delay with announcing the results, guys! My PC broke down.

But before you learn who won (please don’t roll over to the bottom of the article!), let me tell you a short story that will lead to the reveal of WHAT was The Prize of the contest all along!
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With all the recently released indie sci-fi goodness such as Gemini Rue and Technocrat‘s (Technobabylon) works I feel it’d be a shame to overlook one other certain brilliant indie sci-fi adventure game. Well, “recently” by procrastinator’s standards anyway but you know. It’s never a bad time to learn of a good game.
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I’ve never figured out the great art of doing contests. Until now! Expect devious riddles and mystery prizes! And toilet paper! Now roll out the rules!

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It’s time to grab your gun and your guitar, to shoot and kick some zombie butt! No, this isn’t a review of Left 4 Dead or Dead Island, and yes, you’re still on HardyDevth. This is, however, a review of a zombie survival game… of sorts. (more…)


It’s taken a while, but after a few months, the third chapter of The Dream Machine is upon us. After getting reacquainted with the controls (not that they’re very complicated, but what few controls there were I’d forgotten), I was soon exploring this wonderful dream world again. The first two chapters impressed with their very atmospheric handmade sets. Can this chapter do the same? (more…)