Puzzle Agent is the interactive reliving of Graham Annable’s Grickle. A surreal comic world of weird and unique stylised characters. Telltale have done a great job of brining Grickle to point and click – on a visual level. But does the game itself match up? Let’s see. (more…)
Thu 1 Jul 2010
Nelson Tethers: Puzzle Agent Pilot – The Mystery of Scoggins – REVIEW
Posted by Joe Davison under Non-Indie, Reviews
[5] Comments
Tue 29 Jun 2010
LOOK ELSEWEB #06/2010 – Journalist’s Cthulhu IDENTITÄT
Posted by Igor Hardy under Look Elseweb
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I’m very happy with the current pace our crack team has established for posting new articles on HardyDev. Nevertheless, I look elseweb and I see so many interesting indie things lurking behind every corner… Suddenly it seems our pace will never be good enough…
Let’s begin with the trailer for a new Lovecraft‘s Whisperer in The Darkness adaptation (an indie adaptation of course):
Fri 25 Jun 2010
Snakes of Avalon TEASER TRAILER
Posted by Igor Hardy under games & demos, Workshopped
[5] Comments
Trailer for an incredible game coming very, very soon…
There’s also a Vimeo version at http://vimeo.com/12800581
Sat 19 Jun 2010
Ben304′s Chat-Couch INTERVIEW with Sebastian Pfaller
Posted by Ben Chandler and Sebastian Pfaller under Interviews
[6] Comments
Sebastian “Mellotron Stew” Pfaller has worked not only with me on a number of games making music, but also provided music and testing for such popular adventure games such as The Vaccuum and Death Wore Endless Feathers Disk 1.
His quirky, colourful musical style is an ever changing kaleidoscope of ideas and experimentation and here we are offered a glimpse into the funk safari that is: Sebastian Pfaller‘s mind.
Tue 15 Jun 2010
Murder in a Wheel – REVIEW
Posted by Jan Jacob Mekes under Indie, Reviews
[5] Comments
Picture the scene: an English manor during a dark and stormy night. Four people are confined within its walls, each of whom could have committed a murder. (more…)
Sun 6 Jun 2010
3 Day Month: developing a short game
Posted by Mark Richards under Dev Diaries, Features, games & demos
[8] Comments
Of late, the monthly adventure game studio competition or ‘MAGS’ has caught my eye. Participants take part my making a game with Chris Jones’s Adventure Game Studio engine in just one month – restricted by a specific theme set by the previous month’s winner. (more…)










