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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
	<lastBuildDate>Tue, 21 Aug 2012 13:16:48 +0000</lastBuildDate>
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		<title>Oz Orwell and the Crawling Chaos &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/08/21/oz-orwell-and-the-crawling-chaos-review/</link>
		<comments>http://www.hardydev.com/2012/08/21/oz-orwell-and-the-crawling-chaos-review/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 13:15:51 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[creepy]]></category>
		<category><![CDATA[Midian Design]]></category>
		<category><![CDATA[Oz Orwell]]></category>
		<category><![CDATA[Quantumnauts]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7970</guid>
		<description><![CDATA[If there’s one genre that’s got a tradition of having scary games (apart from the survival horror genre, for obvious reasons) it’s our genre of choice: adventure games. Oz Orwell and the Crawling Chaos, a new effort from Midian Design, who also brought us Odissea, happily continues that tradition. To briefly refer to my earlier [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/08/21/oz-orwell-and-the-crawling-chaos-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Crawling Terror of Past Projects &#8211; INTERVIEW with Larry Ahern</title>
		<link>http://www.hardydev.com/2012/08/12/the-crawling-terror-of-past-projects-interview-with-larry-ahern/</link>
		<comments>http://www.hardydev.com/2012/08/12/the-crawling-terror-of-past-projects-interview-with-larry-ahern/#comments</comments>
		<pubDate>Sun, 12 Aug 2012 15:58:22 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Look Elseweb]]></category>
		<category><![CDATA[Adventure Classic Gaming]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Curse of Monkey Island]]></category>
		<category><![CDATA[Full Throttle]]></category>
		<category><![CDATA[Full Throttle 2]]></category>
		<category><![CDATA[Insecticide]]></category>
		<category><![CDATA[insects]]></category>
		<category><![CDATA[Larry Ahern]]></category>
		<category><![CDATA[Monkey Island 2]]></category>
		<category><![CDATA[old LucasArts]]></category>
		<category><![CDATA[The Vanishing Act]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7952</guid>
		<description><![CDATA[May I present the interview I conducted for ACG with Larry Ahern (Full Throttle, Curse of Monkey Island, Insecticide) concerning a bunch of adventure games that sadly none of us &#8211; the players &#8211; ever got our mandibles on &#8211; like Vanishing Act, Full Throttle 2 and Insecticide Part 2. The highlights include not only [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/08/12/the-crawling-terror-of-past-projects-interview-with-larry-ahern/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q: &#8211; What happened to Butterfly?/ A: &#8211; The Wachowskis did!</title>
		<link>http://www.hardydev.com/2012/08/11/what-happened-to-butterfly-the-wachowskis/</link>
		<comments>http://www.hardydev.com/2012/08/11/what-happened-to-butterfly-the-wachowskis/#comments</comments>
		<pubDate>Sat, 11 Aug 2012 13:11:06 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7945</guid>
		<description><![CDATA[HardyDev&#8217;s first ever interviewee Adam Kuczek (that I talked to back in 2009) is sadly to busy working with the Wachowskis (on Cloud Atlas and Jupiter Ascending) to finish his own cyberpunk adventure game Butterfly. Nevertheless, he decided to create a gallery of artworks related to the world and story he envisioned. Have a look! [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/08/11/what-happened-to-butterfly-the-wachowskis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONTEST The Journey Down RESULTS</title>
		<link>http://www.hardydev.com/2012/07/06/contest-the-journey-down-results/</link>
		<comments>http://www.hardydev.com/2012/07/06/contest-the-journey-down-results/#comments</comments>
		<pubDate>Fri, 06 Jul 2012 01:16:52 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[The Journey Down]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7913</guid>
		<description><![CDATA[Sorry, that you had to wait a few days longer for the results, but the good news is we added an additional copy of The Journey Down to the pool of prizes. So there are FIVE lucky people who&#8217;ll get their hands on them. And their names are: Jon South David Holm Jochen Roessink Robert [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/07/06/contest-the-journey-down-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Journey Down &#8220;IV&#8221; CONTEST</title>
		<link>http://www.hardydev.com/2012/06/10/the-journey-down-iv-contest/</link>
		<comments>http://www.hardydev.com/2012/06/10/the-journey-down-iv-contest/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 19:02:18 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[journey down]]></category>
		<category><![CDATA[Journey to the Center of the Earth]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[skygoblin]]></category>
		<category><![CDATA[The Journey Down]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7876</guid>
		<description><![CDATA[Four! IV! &#8220;4&#8220;! That&#8217;s the amount of The Journey Down digital copies that we&#8217;ll be giving away courtesy of Skygoblin &#8211; the scourge of the skyroads. Participate in our contest, or risk a surprise goblin visit during your next flight. So&#8230; If you want to know more about the game, have a look at our [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/06/10/the-journey-down-iv-contest/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Journey Down: Chapter 1 &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/06/10/the-journey-down-chapter-1-review/</link>
		<comments>http://www.hardydev.com/2012/06/10/the-journey-down-chapter-1-review/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 19:02:08 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[African masks]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[Full Throttle]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[journey down]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[over the edge]]></category>
		<category><![CDATA[Point and Click]]></category>
		<category><![CDATA[Reggae]]></category>
		<category><![CDATA[skygoblin]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Underland]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7858</guid>
		<description><![CDATA[If you’re looking at this game thinking you’ve seen it before, you may be right. It is in fact a completely revamped and extended HD version of the freeware The Journey Down: Over The Edge, which was reviewed by HDJ back in 2010. I, however, haven’t played that version, so what you’re going to read [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/06/10/the-journey-down-chapter-1-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Process &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/03/17/process-review/</link>
		<comments>http://www.hardydev.com/2012/03/17/process-review/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 19:21:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Denis Tambovcev]]></category>
		<category><![CDATA[Dmitrii Prihodko]]></category>
		<category><![CDATA[Outcry]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Sublustrum]]></category>
		<category><![CDATA[TrainYard Interactive]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7824</guid>
		<description><![CDATA[The recent success of Dear Esther shows there’s a real market for atmospheric first-person games that play more like an interactive story than a traditional game. Process is such a game. In terms of game mechanics, it’s a lot like Myst, although atmospherically it feels like a survival horror game. But ultimately, it is neither, [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/17/process-review/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The long kiss GESUNDHEIT! &#8211; INTERVIEW with Matt Hammill</title>
		<link>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/</link>
		<comments>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 22:44:32 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Enclosure]]></category>
		<category><![CDATA[GESUNDHEIT!]]></category>
		<category><![CDATA[green boogers]]></category>
		<category><![CDATA[green pig]]></category>
		<category><![CDATA[Matt Hammill]]></category>
		<category><![CDATA[Revolutionary Concepts]]></category>
		<category><![CDATA[Rückblende]]></category>
		<category><![CDATA[Samorost]]></category>
		<category><![CDATA[snot]]></category>
		<category><![CDATA[Toronto Global Game Jam]]></category>
		<category><![CDATA[Windosill]]></category>
		<category><![CDATA[Wonderputt]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7759</guid>
		<description><![CDATA[The PC demo of Gesundheit! from 2006 is to this date one of the most professional looking work done with the Adventure Game Studio engine. Also the most fun piece of snot-shoot puzzling around tear-eyed monsters ever created! Not surprisingly, Matt Hammill &#8211; the creator &#8211; was later approached by Revolutionary Concepts &#38; Konami and [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making History VI: You’re the architect</title>
		<link>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/</link>
		<comments>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 20:35:25 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Albert Speer]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art nouveau]]></category>
		<category><![CDATA[church]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Hitler]]></category>
		<category><![CDATA[Jugendstil]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7635</guid>
		<description><![CDATA[Architecture is perhaps the epitome of human creativity. For thousands of years, it has been one of the most (if not the most) powerful ways of human expression. You can read about Egyptian culture in countless history books, but their culture only comes alive in all its imposing grandiosity when you see those testaments in [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>BOOM! Earl Prizes Winners revealed! NEW chance to WIN!</title>
		<link>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/</link>
		<comments>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 18:12:33 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[A Second Face - The Eye of Geltz is watching Us]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Carl Orff]]></category>
		<category><![CDATA[CONGRATULATIONS!]]></category>
		<category><![CDATA[Earl Bobby]]></category>
		<category><![CDATA[Earl Bobby is Looking for His Balls]]></category>
		<category><![CDATA[le Woltaire]]></category>
		<category><![CDATA[Masters of Sound]]></category>
		<category><![CDATA[Playsheep]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7720</guid>
		<description><![CDATA[Sorry for the delay with announcing the results, guys! My PC broke down. But before you learn who won (please don&#8217;t roll over to the bottom of the article!), let me tell you a short story that will lead to the reveal of WHAT was The Prize of the contest all along! Back in 2005 [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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