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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers</title>
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	<link>http://www.hardydev.com</link>
	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Process &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/03/17/process-review/</link>
		<comments>http://www.hardydev.com/2012/03/17/process-review/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 19:21:27 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Denis Tambovcev]]></category>
		<category><![CDATA[Dmitrii Prihodko]]></category>
		<category><![CDATA[Outcry]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Sublustrum]]></category>
		<category><![CDATA[TrainYard Interactive]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7824</guid>
		<description><![CDATA[The recent success of Dear Esther shows there’s a real market for atmospheric first-person games that play more like an interactive story than a traditional game. Process is such a game. In terms of game mechanics, it’s a lot like Myst, although atmospherically it feels like a survival horror game. But ultimately, it is neither, [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/17/process-review/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The long kiss GESUNDHEIT! &#8211; INTERVIEW with Matt Hammill</title>
		<link>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/</link>
		<comments>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 22:44:32 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Enclosure]]></category>
		<category><![CDATA[GESUNDHEIT!]]></category>
		<category><![CDATA[green boogers]]></category>
		<category><![CDATA[green pig]]></category>
		<category><![CDATA[Matt Hammill]]></category>
		<category><![CDATA[Revolutionary Concepts]]></category>
		<category><![CDATA[Rückblende]]></category>
		<category><![CDATA[Samorost]]></category>
		<category><![CDATA[snot]]></category>
		<category><![CDATA[Toronto Global Game Jam]]></category>
		<category><![CDATA[Windosill]]></category>
		<category><![CDATA[Wonderputt]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7759</guid>
		<description><![CDATA[The PC demo of Gesundheit! from 2006 is to this date one of the most professional looking work done with the Adventure Game Studio engine. Also the most fun piece of snot-shoot puzzling around tear-eyed monsters ever created! Not surprisingly, Matt Hammill &#8211; the creator &#8211; was later approached by Revolutionary Concepts &#38; Konami and [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/06/the-long-kiss-gesundheit-interview-with-matt-hammill/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making History VI: You’re the architect</title>
		<link>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/</link>
		<comments>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 20:35:25 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Albert Speer]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art nouveau]]></category>
		<category><![CDATA[church]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Hitler]]></category>
		<category><![CDATA[Jugendstil]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7635</guid>
		<description><![CDATA[Architecture is perhaps the epitome of human creativity. For thousands of years, it has been one of the most (if not the most) powerful ways of human expression. You can read about Egyptian culture in countless history books, but their culture only comes alive in all its imposing grandiosity when you see those testaments in [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/03/02/making-history-vi-you%e2%80%99re-the-architect/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>BOOM! Earl Prizes Winners revealed! NEW chance to WIN!</title>
		<link>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/</link>
		<comments>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 18:12:33 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[A Second Face - The Eye of Geltz is watching Us]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Carl Orff]]></category>
		<category><![CDATA[CONGRATULATIONS!]]></category>
		<category><![CDATA[Earl Bobby]]></category>
		<category><![CDATA[Earl Bobby is Looking for His Balls]]></category>
		<category><![CDATA[le Woltaire]]></category>
		<category><![CDATA[Masters of Sound]]></category>
		<category><![CDATA[Playsheep]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7720</guid>
		<description><![CDATA[Sorry for the delay with announcing the results, guys! My PC broke down. But before you learn who won (please don&#8217;t roll over to the bottom of the article!), let me tell you a short story that will lead to the reveal of WHAT was The Prize of the contest all along! Back in 2005 [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/02/24/boom-earl-prizes-winners-revealed-new-chance-to-win/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Vacuum &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/02/13/the-vacuum-review/</link>
		<comments>http://www.hardydev.com/2012/02/13/the-vacuum-review/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 12:47:44 +0000</pubDate>
		<dc:creator>qptain Nemo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[alternative paths]]></category>
		<category><![CDATA[cosmos]]></category>
		<category><![CDATA[Culpa Innata]]></category>
		<category><![CDATA[David Proctor]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[herman the handyman]]></category>
		<category><![CDATA[low res]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Sebastian Pfaller]]></category>
		<category><![CDATA[slice of life]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[tea]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Vacuum]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7670</guid>
		<description><![CDATA[With all the recently released indie sci-fi goodness such as Gemini Rue and Technocrat&#8216;s (Technobabylon) works I feel it&#8217;d be a shame to overlook one other certain brilliant indie sci-fi adventure game. Well, &#8220;recently&#8221; by procrastinator&#8217;s standards anyway but you know. It&#8217;s never a bad time to learn of a good game. The Vacuum is [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/02/13/the-vacuum-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CONTEST (with Prizes!) &#8211; &#8220;Bobb yn for some Loo-t!&#8221;</title>
		<link>http://www.hardydev.com/2012/02/10/contest-with-prizes-bobb-yn-for-some-loo-t-churl/</link>
		<comments>http://www.hardydev.com/2012/02/10/contest-with-prizes-bobb-yn-for-some-loo-t-churl/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 20:29:14 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[Balls]]></category>
		<category><![CDATA[Bobby]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[Earl]]></category>
		<category><![CDATA[Loo]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[riddles]]></category>
		<category><![CDATA[sheep]]></category>
		<category><![CDATA[Shoes]]></category>
		<category><![CDATA[toilet paper]]></category>
		<category><![CDATA[trilogy]]></category>
		<category><![CDATA[Univert]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7673</guid>
		<description><![CDATA[I&#8217;ve never figured out the great art of doing contests. Until now! Expect devious riddles and mystery prizes! And toilet paper! Now roll out the rules! The rules are simple. Answer the following 3 questions to win one of 3 copies of the mystery off-beat point&#38;clicker prize sponsored by Univert Games: 1. How many toilet [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/02/10/contest-with-prizes-bobb-yn-for-some-loo-t-churl/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Metal Dead &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/02/03/metal-dead-review/</link>
		<comments>http://www.hardydev.com/2012/02/03/metal-dead-review/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 05:51:18 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[death metal]]></category>
		<category><![CDATA[gore]]></category>
		<category><![CDATA[guts]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[metal bed]]></category>
		<category><![CDATA[Metal Dead]]></category>
		<category><![CDATA[metal red]]></category>
		<category><![CDATA[metalhead]]></category>
		<category><![CDATA[splatter]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[Walk Thru Walls Studios]]></category>
		<category><![CDATA[Walk Thtu Walls]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7651</guid>
		<description><![CDATA[It’s time to grab your gun and your guitar, to shoot and kick some zombie butt! No, this isn’t a review of Left 4 Dead or Dead Island, and yes, you’re still on HardyDevth. This is, however, a review of a zombie survival game… of sorts. In Metal Dead, you’re not controlling a trigger-happy action [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/02/03/metal-dead-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Dream Machine: Chapter 3 &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2012/01/23/the-dream-machine-chapter-3-review/</link>
		<comments>http://www.hardydev.com/2012/01/23/the-dream-machine-chapter-3-review/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 21:23:59 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Aardman]]></category>
		<category><![CDATA[dreams]]></category>
		<category><![CDATA[Flash games]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Independent Games Festival]]></category>
		<category><![CDATA[stopmotion]]></category>
		<category><![CDATA[surreal]]></category>
		<category><![CDATA[The Dark Eye]]></category>
		<category><![CDATA[The Dream Machine]]></category>
		<category><![CDATA[web-browser games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7638</guid>
		<description><![CDATA[It’s taken a while, but after a few months, the third chapter of The Dream Machine is upon us. After getting reacquainted with the controls (not that they’re very complicated, but what few controls there were I’d forgotten), I was soon exploring this wonderful dream world again. The first two chapters impressed with their very [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/01/23/the-dream-machine-chapter-3-review/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A Happy New Year! By the Numbers 2010</title>
		<link>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/</link>
		<comments>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 20:31:44 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[Intermissions]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[AJA]]></category>
		<category><![CDATA[Barrier]]></category>
		<category><![CDATA[By the Numbers]]></category>
		<category><![CDATA[Do You Know Kung Fu?]]></category>
		<category><![CDATA[Never forget 2010!]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7621</guid>
		<description><![CDATA[A Most Happy New Year 2012 to you, ardent A Hardy Developers Journal readers! Yes, all 4 of you! Sorry, for the recent lack of updates &#8211; working on finishing a new game. So please persevere, keep expecting the unexpected and at one point (this January) something cool will happen! Speaking of making games, above [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2012/01/03/a-happy-new-year-by-the-numbers-2010/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Eye of the Kraken &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2011/12/03/eye-of-the-kraken-review/</link>
		<comments>http://www.hardydev.com/2011/12/03/eye-of-the-kraken-review/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 23:52:19 +0000</pubDate>
		<dc:creator>monsieurouxx</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1850's]]></category>
		<category><![CDATA[Absurdus]]></category>
		<category><![CDATA[Agatha Christie]]></category>
		<category><![CDATA[Carte Blanche]]></category>
		<category><![CDATA[Cluedo]]></category>
		<category><![CDATA[Cruise for a Corpse]]></category>
		<category><![CDATA[Death on the Nile]]></category>
		<category><![CDATA[Eye of the Kraken]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[George Gershwin]]></category>
		<category><![CDATA[Glutomax]]></category>
		<category><![CDATA[Rasputin]]></category>
		<category><![CDATA[Swanee]]></category>
		<category><![CDATA[Tintin]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7555</guid>
		<description><![CDATA[Your name is Abdullah, emissary of the Sultan, and you find yourself on a ship on your way to a secret, diplomatic mission. It is the mid-19th century and the ship also carries stereotypical, dignified characters such as an Italian engineer, an opera singer, an African sorcerer, Rasputin and plenty others &#8212; all hosted by [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/12/03/eye-of-the-kraken-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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