Hey guys! Since new posts are a little bit rare, I won’t shy away from making a post specifically about my article on another website, especially since it’s a review of a half-indie adventure game. The game in question is called Hector: Badge of Carnage, it’s currently the rudest, filthiest game on the market, and you’ll find its review on the wonderful International House of Mojo – home to all things that were cool about past LucasArts, and have moved on to their modern off-spiring (companies).

A young girl tries to get a Lion out of her kitchen and things sort of escalate from there.

A game by the famous indie developers thecatamites interviewed hereo:

If there’s one thing the adventure games based on Terry Pratchett’s Discworld have shown us, it is that they’re a great platform for humorous fantasy. So why haven’t there been more games like them? Yes, there’s Simon the Sorcerer, but that’s about it. But now there’s another hopeful on the scene, and it’s an ambitious project: The Book of Unwritten Tales. Can it deliver though? (more…)

Read HardyDev’s Interview with the author of Trauma – Krystian Majewski: HERE

Get the newest Humble Bundle (includes Trauma): HERE (Only 9 more days left!)

So, I have come to the end of my Back to the Future adventure at last. A little behind schedule but not outatime. I have been disappointed, and then drawn back in by Telltale’s latest periodic more times than I can count; but has the fifth instalment succeeded in ending my experience and leaving a smile on my face? Read on to find out.


When I heard about Enter The Story, I was immediately excited. This ambitious one-man project, with a bit of help from others, aims to turn classic literature into adventure games, combining two of my favourite things. Although I have great enthusiasm for classic books, and the 19th century is quite possibly my favourite century, I am a slow reader, and there are still many books I have yet to read.


Let’s break for a moment from the usual indie adventure games’ reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about – the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer in which you can’t jump, you can’t shoot, you don’t use any power-ups, but instead, regardless of where you are, you can always switch the source of gravity from what’s beneath you to what’s above you et cetera and vice versa!

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