Reviews


So, I have come to the end of my Back to the Future adventure at last. A little behind schedule but not outatime. I have been disappointed, and then drawn back in by Telltale’s latest periodic more times than I can count; but has the fifth instalment succeeded in ending my experience and leaving a smile on my face? Read on to find out.

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When I heard about Enter The Story, I was immediately excited. This ambitious one-man project, with a bit of help from others, aims to turn classic literature into adventure games, combining two of my favourite things. Although I have great enthusiasm for classic books, and the 19th century is quite possibly my favourite century, I am a slow reader, and there are still many books I have yet to read.

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Let’s break for a moment from the usual indie adventure games’ reviews for a different kind of indie. The thing is VVVVVV is such a perfect game to write a concise opinion piece about – the powerful main concept defining its gameplay is as simple and sharp as its title. Basically, VVVVVV is a platformer in which you can’t jump, you can’t shoot, you don’t use any power-ups, but instead, regardless of where you are, you can always switch the source of gravity from what’s beneath you to what’s above you et cetera and vice versa!
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I was a little bit disappointed with episode 3 of Telltale’s ongoing Back to the Future story but their latest offering has managed to drag me back. This is why:

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It’s time to dust off your old school books and brush up on your Latin and Greek mythology, because we’re going to play a game that closely follows the story of Ulysses as related by Homer’s Odyssey, in a faithful retelling of the epic.

Or so it would seem at first glance.

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Flicking through the episode descriptions on the launcher program, Citizen Brown was always the installment of Back to the Future: The Game that appealed to me the most. But did it live up to my expectations?

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In 2006 when Scratches came out I couldn’t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul – made me ignore it completely. I don’t think I even paid any attention to the reviews. It feels strangely appropriate then, that after having played the game I consider it an experience that under no circumstances should be missed. And not only by the likes of me or you, dear adventure games fan – it should be a required play in particular for horror genre authors - game designers or otherwise. There’s something primal within Scratches – a lesson in delivering an elusive, but essential aspect of horror, that storytellers rarely have the opportunity to test the full impact of.
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