Interviews


PROLOGUE. On this fateful Towel Day we witness the release of the long-awaited Point&click remake of Hitchhiker’s Guide To The Galaxy by James Spanos (aka Dualnames).
What follows are abridged transcripts of the philosophical dialogs conducted with Spanos that took place during the last week before the release (Which means they’re really HOT right now! – almost like the game itself).  So read them! (more…)

mif2000 is a prolific independent game developer, cartoonist and animation artist. His current game is mif2000′s Hamlet, a take on that Shakespeare drama even non-readers have heard of.  Want to learn more about that game? Well, there is a small possibility that this interview will tell you. If you’d rather find out for yourself, you can download and play the demo version. (more…)

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The intriguing and unique adventure game TRAUMA (previously known as Illucinated) has been nominated in the 2010 edition of Independent Games Festival for Excellence in Audio, Excellence in Visual Arts, and for the Grand Price as well.

The game’s creator Krystian Majewski agreed to have his mind picked for a bit, so that we could find out more about the history of TRAUMA, while the game is already in its final stages of production. (more…)

Everyone knows robots are the coolest thing possible to appear in a cartoon or elsewhere. And in our latest interview we talk about them with Erin Robinson – the inventor of various types of Puzzle Bots and Nanobots. (more…)

eyes

Don’t worry, dear reader – I haven’t conducted an interview with myself by myself.

Not yet. But somebody else did (with me, I mean, not with themselves).

Here’s Part 1 and here’s Part 2. Have a great read!

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blogprofilesqrThis time we introduce Borut Pfeifer who already has a career in the gaming industry and is a specialist in AI design. Now he set up to create his own independent game that while may not be an adventure game in the strictest sense, nevertheless is definitely within our scope of interests. Firstly, the main heroes have an enticing quest to accomplish. Secondly, it relies a lot on character interactions that represent real life people interactions. Finally, the game goes directly for what almost every game designer seems to yearn for (more…)