Interviews


May I present the interview I conducted for ACG with Larry Ahern (Full Throttle, Curse of Monkey Island, Insecticide) concerning a bunch of adventure games that sadly none of us – the players – ever got our mandibles on – like Vanishing Act, Full Throttle 2 and Insecticide Part 2.

The highlights include not only some really cool behind-the-scenes stories from up to 20 years ago, but also a gallery of concept art from the aforementioned games, as well as the never before seen cutscenes from Insecticide: Part 2 which wrap up most of the storyline!

http://www.youtube.com/channel/UC8oWnnsJ_GWBQwZyzmFgVPA/videos?view=1

Lastly, I’ve been recommending the relatively unloved Insecticide: Part 1 for ages and still do. You can get it cheap on Steam: http://store.steampowered.com/app/16710/

The PC demo of Gesundheit! from 2006 is to this date one of the most professional looking work done with the Adventure Game Studio engine. Also the most fun piece of snot-shoot puzzling around tear-eyed monsters ever created! (more…)

HM. Dr. Konstantinos “Gnome” Dimopoulos, Grand Commissar of the Soviet Gnomic Monarchy not only writes for his own Gnome’s Lair, he also regularly writes about Gaming on the Go and hunts for Retro Treasures, as well as countless other projects.

He is an unswaying retronaut, an energetic promoter of the obscure, forgotten and remarkable in the world of gaming, and today we are lucky enough to be given a sneaky peek into the lovingly tended attic that is: Konstantinos Dimopoulos’ mind.
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Jake Elliot is an independent video game developer who releases his games through an experimental studio he calls Cardboard Computer. His game “A House in California” was nominated for the IGF‘s Nuovo Award, and the source code for each of his games is released to the public.

From Balloon Diaspora

Cardboard Computer‘s most recent game, Balloon Diaspora, was released in February. It’s a calm, subtle and slow-moving game through which the player navigates a hot air balloon and converses with a cast of displaced characters.

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Erik Zaring

I had a chance to chat with Erik Zaring and Anders Gustafsson, the two brilliant minds behind The Dream Machine, and pick their brain about their game, their influences, and their dreams. This is the result. (more…)

Joshua Nuernberger

Gemini Rue is an upcoming indie adventure game created by Joshua Nuernberger.  Recently picked up by Dave Gilbert and his studio Wadjet Eye Games, it quite simply looks stunning, a slice of science fiction adventuring that initially evokes comparisons (at least visually) with Blade Runner, before surprising with a narrative that feels both refreshingly unique and wholly its own.

It has been my greatest pleasure, both via HardyDev and Alternative Magazine Online, to review some of the finest indie adventure games of the past few years. Perhaps that explains why I am so excited this month: It feels like Gemini Rue is going to be something  truly special. I am therefore proud to present an interview with Joshua Nuernberger, with a guest appearance by Dave Gilbert! (more…)

It’s been exactly 1 year and 3 days since the last installment of DEV INTRO – a special interview format I established to allow HardyDev to have more regular and varied interviews. It was particularly handy to introduce developers that only just released their first independently created game (or at least can show some lovely content for it).

Today, after the aforementioned short break, DEV INTRO is back! And it brings you nothing less than Rise of The Hidden Sun!

Rings a bell? It should!
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