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One of my lecturers once said:

People in the past were all dumb, crazy, and weird‘.
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I stumbled upon one tiny image.

My brain burst into emotions. I remembered getting chewed out by my boss for messing up with a client, being recruited by a secret underground organization, running a smalltime casino in a jazzy little port town, I remembered my good friend who drove me across the land in his madly upgraded company car, exposing corruption, swinging a scythe, and in the end finally getting on a train with the girl I had been chasing all that time. I got chills.

All that came from one single image…

Correct. I remembered Grim Fandango.

What if I could capture that in my art as well?, I started thinking.
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And so the dreaded holiday season is in full bloom again. Which means that… here comes the long awaited second demaskatory report of my Summer 2008 visit to the famous town of mystery and adventure – Rennes-le-Chateau, France. Sorry for having kept you waiting an entire year for this exciting climax. But now you’ll see just how much deeper did Gabriel Knight 3 manage to bury itself in its lies…


Part II: Behind The Fence

…its lies and factual errors. (more…)

Of late, the monthly adventure game studio competition or ‘MAGS’ has caught my eye. Participants take part my making a game with Chris Jones’s Adventure Game Studio engine in just one month – restricted by a specific theme set by the previous month’s winner. (more…)

When playing an adventure game

there are many different factors that can make the experience an enjoyable one, some love puzzles, some the visuals, for me personally, it’s the story that has to be great, and a great story needs a great main character to drive it forward. (more…)

Hey folks! The guys from HardyDev invited me to write a remembrance from series of adventure game development tutorials that I have organized over the last few years at the Alpen-Adria Universität Klagenfurt, Austria. In these workshops I used Chris Jones’ AGS (Adventure Game Studio), which is a popular and powerful tool for creating your own adventure games.

Learning the ropes of AGS normally means working through heaps of online tutorials, endless browsing of special-interest forums or getting used to the good old trial-and-error principle. With this steep learning curve in mind it’s no wonder that hobby adventure developers are an exceedingly rare breed. So what if you could learn the basics of adventure game development together with peers in a hands-on workshop? (more…)

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I'm better than this at image editing. Honest.

There are many types of games. Many different ways to provide the player with a gaming experience. Each genre of game provides the player with a different route to a different experience, the gaming medium isn’t unified. (more…)

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