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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Features</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>Domithan&#8217;s Research Videos about Indie Horror &#8211; Episode: Deity (Clock Tower)</title>
		<link>http://www.hardydev.com/2011/08/16/domithans-research-videos-about-indie-horror-episode-deity/</link>
		<comments>http://www.hardydev.com/2011/08/16/domithans-research-videos-about-indie-horror-episode-deity/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 23:23:16 +0000</pubDate>
		<dc:creator>D0mithan</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[big scissors]]></category>
		<category><![CDATA[Clock Tower]]></category>
		<category><![CDATA[Deity]]></category>
		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7346</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/08/16/domithans-research-videos-about-indie-horror-episode-deity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s in a Game?</title>
		<link>http://www.hardydev.com/2011/07/06/whats-in-a-game/</link>
		<comments>http://www.hardydev.com/2011/07/06/whats-in-a-game/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 19:01:43 +0000</pubDate>
		<dc:creator>Jess Beebe</dc:creator>
				<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure: All in the Game]]></category>
		<category><![CDATA[Adventure: The Inside Job]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cedric the owl]]></category>
		<category><![CDATA[Discworld]]></category>
		<category><![CDATA[Freddy Pharkas]]></category>
		<category><![CDATA[Jasper Fforde]]></category>
		<category><![CDATA[Legend of Kyrandi]]></category>
		<category><![CDATA[Leisure Suit Larry]]></category>
		<category><![CDATA[SCI Viewer]]></category>
		<category><![CDATA[SCUMM Revisited]]></category>
		<category><![CDATA[Space Quest]]></category>
		<category><![CDATA[Thalia]]></category>
		<category><![CDATA[The Big Red Adventure]]></category>
		<category><![CDATA[Thursday Next]]></category>
		<category><![CDATA[Tlon: A Misty Story]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=7261</guid>
		<description><![CDATA[As of this writing, it&#8217;s been just a few weeks since I finished a project that took me more than a year and a half to complete &#8211; Adventure: All in the Game. Whenever I&#8217;m asked what this game is about by someone not familiar with adventure games, it&#8217;s always a challenge for me to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/07/06/whats-in-a-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Best AGS Games of 2010 Awards</title>
		<link>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/</link>
		<comments>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 23:30:56 +0000</pubDate>
		<dc:creator>Drew Wellman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[AGS Awards]]></category>
		<category><![CDATA[Alex van der Wijst]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Ben Chandler]]></category>
		<category><![CDATA[Ben304]]></category>
		<category><![CDATA[Calin Leafshade]]></category>
		<category><![CDATA[episodic gaming]]></category>
		<category><![CDATA[freeware game]]></category>
		<category><![CDATA[Igor Hardy]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Snakes of Avalon]]></category>
		<category><![CDATA[Technobabylon]]></category>
		<category><![CDATA[Technocrat]]></category>
		<category><![CDATA[The Journey Down]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[Thomas Regin]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6499</guid>
		<description><![CDATA[Once again, it&#8217;s time to look back on the games of yesteryear and give the best ones shiny digital trophies. The annual AGS Awards are coming up shortly and the nominees were recently announced, so let&#8217;s take a look at the contenders for Best Game Created With AGS in 2010. Hopefully, you&#8217;ll be more informed [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/22/best-ags-games-of-2010-awards/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Making History V: Today is history… in the future!</title>
		<link>http://www.hardydev.com/2011/02/11/making-history-v-today-is-history%e2%80%a6-in-the-future/</link>
		<comments>http://www.hardydev.com/2011/02/11/making-history-v-today-is-history%e2%80%a6-in-the-future/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 21:19:52 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Honeydew]]></category>
		<category><![CDATA[hourglass]]></category>
		<category><![CDATA[Leaky World]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[WikiLeaks Stories]]></category>
		<category><![CDATA[WkiLeaks]]></category>
		<category><![CDATA[Yes Minister]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6511</guid>
		<description><![CDATA[Just like Dr. Bunsen Honeydew of Muppet Labs, we’re going to do something quite extraordinary: making the future today. Or rather, the history of the future. What do I mean by that? Well, it’s simple, really. Just imagine how people in the future will remember what goes on currently. This can be helpful if you [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/11/making-history-v-today-is-history%e2%80%a6-in-the-future/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Backdrop pitfalls &#8211; and how to avoid them</title>
		<link>http://www.hardydev.com/2010/12/11/backdrop-pitfalls-and-how-to-avoid-them/</link>
		<comments>http://www.hardydev.com/2010/12/11/backdrop-pitfalls-and-how-to-avoid-them/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 23:22:34 +0000</pubDate>
		<dc:creator>Theodor Waern</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[backdrop]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[bad tangents]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[graphic art]]></category>
		<category><![CDATA[horizon placing]]></category>
		<category><![CDATA[Oceanspirit Dennis]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[pitfalls]]></category>
		<category><![CDATA[shading]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6180</guid>
		<description><![CDATA[Don&#8217;t like what you see? Good! Let me explain why. Throughout my years of lurking on the Adventure Game Studio forums I have had a chance to analyze a wide range of different backdrops, many professional looking, and many, utterly and completely horrible in their badness. In looking at these various abominations I have come [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/12/11/backdrop-pitfalls-and-how-to-avoid-them/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Creating A World For Your Adventure Game</title>
		<link>http://www.hardydev.com/2010/10/15/creating-a-world-for-your-adventure-game/</link>
		<comments>http://www.hardydev.com/2010/10/15/creating-a-world-for-your-adventure-game/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 20:16:33 +0000</pubDate>
		<dc:creator>Derrick Freeland</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art style]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[Derrick Freeland]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[graphic art]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[Viva la pied!]]></category>
		<category><![CDATA[world design]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6049</guid>
		<description><![CDATA[I&#8217;m sure that most of you are both gleefully and painfully aware of all the different techniques for creating an adventure game world. Apart from simply showing the world through sprites and background images; there are characters that tell players about the world, hot-spots with rollover text that tell them what they&#8217;re looking at, cut [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/10/15/creating-a-world-for-your-adventure-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making History, Volume IV: Use your time machine!</title>
		<link>http://www.hardydev.com/2010/10/01/making-history-volume-iv-use-your-time-machine/</link>
		<comments>http://www.hardydev.com/2010/10/01/making-history-volume-iv-use-your-time-machine/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 14:15:04 +0000</pubDate>
		<dc:creator>Jan Jacob Mekes</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hermeneutics]]></category>
		<category><![CDATA[historical sources]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[monkeys used as spanners]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[postmodernism]]></category>
		<category><![CDATA[REvolution]]></category>
		<category><![CDATA[superstition]]></category>
		<category><![CDATA[time machine]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=6023</guid>
		<description><![CDATA[One of my lecturers once said: &#8216;People in the past were all dumb, crazy, and weird&#8216;. This is actually a blunt way of saying that the past is a foreign country. In other words, the past is fundamentally different from the present, and this is an important thing to keep in mind when studying it. [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/10/01/making-history-volume-iv-use-your-time-machine/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Journeys Down and Inside Backdrop Art</title>
		<link>http://www.hardydev.com/2010/09/11/the-journey-down-background-art/</link>
		<comments>http://www.hardydev.com/2010/09/11/the-journey-down-background-art/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 09:40:10 +0000</pubDate>
		<dc:creator>Theodor Waern</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[depth]]></category>
		<category><![CDATA[Gabriel Knight]]></category>
		<category><![CDATA[graphic art]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[over the edge]]></category>
		<category><![CDATA[Sierra]]></category>
		<category><![CDATA[The Dig]]></category>
		<category><![CDATA[The Journey Down]]></category>
		<category><![CDATA[theodor waern]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[visual composition]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5942</guid>
		<description><![CDATA[I stumbled upon one tiny image. My brain burst into emotions. I remembered getting chewed out by my boss for messing up with a client, being recruited by a secret underground organization, running a smalltime casino in a jazzy little port town, I remembered my good friend who drove me across the land in his [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/09/11/the-journey-down-background-art/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Gabriel Knight, you liar! &#8211; A Visit to The Church</title>
		<link>http://www.hardydev.com/2010/07/27/gabriel-knight-3-rennes-le-chateau-church/</link>
		<comments>http://www.hardydev.com/2010/07/27/gabriel-knight-3-rennes-le-chateau-church/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 10:57:56 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[Asmodeus]]></category>
		<category><![CDATA[Believe It Or Not]]></category>
		<category><![CDATA[Berenger Sauniere]]></category>
		<category><![CDATA[Blood of The Sacred Blood of The Damned]]></category>
		<category><![CDATA[conspiracy]]></category>
		<category><![CDATA[conspiracy theory]]></category>
		<category><![CDATA[Gabriel Knight]]></category>
		<category><![CDATA[Gabriel Knight 3]]></category>
		<category><![CDATA[Holy Grail]]></category>
		<category><![CDATA[Jane Jensen]]></category>
		<category><![CDATA[Rennes-le-Chateau]]></category>
		<category><![CDATA[Rennes-le-Chateau Church]]></category>
		<category><![CDATA[san graal]]></category>
		<category><![CDATA[sang raal]]></category>
		<category><![CDATA[Sauniere]]></category>
		<category><![CDATA[Sierra]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=3006</guid>
		<description><![CDATA[And so the dreaded holiday season is in full bloom again. Which means that&#8230; here comes the long awaited second demaskatory report of my Summer 2008 visit to the famous town of mystery and adventure &#8211; Rennes-le-Chateau, France. Sorry for having kept you waiting an entire year for this exciting climax. But now you&#8217;ll see [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/07/27/gabriel-knight-3-rennes-le-chateau-church/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>3 Day Month: developing a short game</title>
		<link>http://www.hardydev.com/2010/06/06/3-day-month-developing-a-short-game/</link>
		<comments>http://www.hardydev.com/2010/06/06/3-day-month-developing-a-short-game/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 23:47:43 +0000</pubDate>
		<dc:creator>Mark Richards</dc:creator>
				<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[games & demos]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[fangame]]></category>
		<category><![CDATA[MAGS]]></category>
		<category><![CDATA[Mark's Wall-E fangame]]></category>
		<category><![CDATA[The Longevity Gene]]></category>
		<category><![CDATA[Wall-E]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=5376</guid>
		<description><![CDATA[Of late, the monthly adventure game studio competition or ‘MAGS’ has caught my eye. Participants take part my making a game with Chris Jones’s Adventure Game Studio engine in just one month – restricted by a specific theme set by the previous month’s winner. MAGS is a great way of making short, fun games in [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/06/06/3-day-month-developing-a-short-game/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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