Sat 11 Dec 2010
Backdrop pitfalls – and how to avoid them
Posted by Theodor Waern under Features, Games & Game Design
[8] Comments
Sat 11 Dec 2010
Posted by Theodor Waern under Features, Games & Game Design
[8] Comments
Sat 11 Sep 2010
Posted by Theodor Waern under Features, Games & Game Design
[9] Comments
I stumbled upon one tiny image.
My brain burst into emotions. I remembered getting chewed out by my boss for messing up with a client, being recruited by a secret underground organization, running a smalltime casino in a jazzy little port town, I remembered my good friend who drove me across the land in his madly upgraded company car, exposing corruption, swinging a scythe, and in the end finally getting on a train with the girl I had been chasing all that time. I got chills.
All that came from one single image…
“What if I could capture that in my art as well?“, I started thinking.
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