Mon 1 Feb 2010
Boryokudan Rue – Official Trailer 1
Posted by Joshua Nuernberger under games & demos
[4] Comments
Ed. Note: A while ago, Josh talked about several locations from Boryokudan Rue to give his ideas on Visually Directing The Player
Mon 1 Feb 2010
Posted by Joshua Nuernberger under games & demos
[4] Comments
Wed 18 Nov 2009
Posted by Joshua Nuernberger under Features, Games & Game Design
[13] Comments
There are fewer things more enlightening about what is really wrong with a game than play-testing, and if you’re lucky, physical play-testing with a real, breathing person. The creator of a game always views things in a certain lens that skews the true perception of what’s going on, what’s needed, and what’s really visible to the player. For instance, in some of the play-tests I’ve had, I would run into a recurrent problem about the player’s visual direction–I want the player to go a certain way, open a certain door, or go down a certain ramp–but what’s the obvious direction for me is not the obvious direction for the player. (more…)