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	<title>A Hardy Developer&#039;s Journal - as written by indie adventure game developers &#187; Martin Mulrooney</title>
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	<description>indie adventure games design, development &#38; appreciation</description>
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		<title>&#8230;Like Tears in Rain &#8211; INTERVIEW with Joshua Nuernberger</title>
		<link>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/</link>
		<comments>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 04:14:27 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Boryokudan]]></category>
		<category><![CDATA[Boryokudan Rue]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Joshua Nuernberger]]></category>
		<category><![CDATA[neon]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://www.hardydev.com/?p=6531</guid>
		<description><![CDATA[Gemini Rue is an upcoming indie adventure game created by Joshua Nuernberger.  Recently picked up by Dave Gilbert and his studio Wadjet Eye Games, it quite simply looks stunning, a slice of science fiction adventuring that initially evokes comparisons (at least visually) with Blade Runner, before surprising with a narrative that feels both refreshingly unique [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Bestower of Blackwell, Repossesser of Emerald City &#8211; INTERVIEW with Dave Gilbert</title>
		<link>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/</link>
		<comments>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:28:03 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[Aggie]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NY]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Puzzlebots]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[The Repossesser]]></category>
		<category><![CDATA[The Shivah]]></category>
		<category><![CDATA[Two of A Kind]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=4392</guid>
		<description><![CDATA[Dave Gilbert is a well-known name here at HardyDev, of course being responsible for some of the finest indie adventure games in recent years. And he has real Aggies to show for it. Arguably, his Blackwell series of adventure games can now be considered classics of the genre, already claiming a strong group of followers [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2010/02/24/bestower-of-blackwell-repossesser-of-emerald-city-interview-with-dave-gilbert/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Horror of One&#039;s Downfall &#8211; INTERVIEW with Remigiusz Michalski</title>
		<link>http://www.hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/</link>
		<comments>http://www.hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 21:32:18 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Downfall]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[Porcupine Tree]]></category>
		<category><![CDATA[Quiet Haven Hotel]]></category>
		<category><![CDATA[Radiohead]]></category>
		<category><![CDATA[Remigiusz Michalski]]></category>
		<category><![CDATA[Stephen King]]></category>
		<category><![CDATA[The Mars Volta]]></category>
		<category><![CDATA[The Satanic Verses]]></category>
		<category><![CDATA[Tool]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2552</guid>
		<description><![CDATA[As a reviewer, you can&#8217;t help not having particularly great hopes when asked to review a first time developer&#8217;s indie game. Especially a project that a single designer without any game-making background spent 5 years on. Yet a reviewer&#8217;s life can be full of surprises &#8211; Remigiusz Michalski&#8216;s Downfall provided what I quite frankly consider [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/28/downfall-interview-with-remigiusz-michalski/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Blackwell Convergence &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/</link>
		<comments>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 00:50:46 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[red-haired heroine]]></category>
		<category><![CDATA[The Blackwell Convergence]]></category>
		<category><![CDATA[Thomas Regin]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2521</guid>
		<description><![CDATA[The Blackwell Convergence is the third installment of Wadjet Eye Games&#8217; Blackwell franchise. For many, the wait has been even more of a killer than The Countess herself; originally slated for release in 2008, the July 2009 release of Convergence has had much to live up to. Delays usually lead to two main progessions of [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/25/blackwell-convergence-review/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Blackwell Unbound &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/</link>
		<comments>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 23:31:30 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Blackwell Unbound]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2463</guid>
		<description><![CDATA[Blackwell Unbound is the second episode of the Blackwell franchise from Dave Gilbert&#8217;s Wadjet Eye Studios. It is an interesting game in many ways, in particular due to the decision to tell a story from the past, rather than continue directly on from The Blackwell Legacy. The ever-informative director&#8217;s commentary immediately sheds some light on [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/21/blackwell-unbound-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Blackwell Legacy &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/</link>
		<comments>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:29:19 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Adventure Game Studio]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Bestowers Of Eternity]]></category>
		<category><![CDATA[Blackwell series]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[red-haired heroine]]></category>
		<category><![CDATA[The Blackwell Legacy]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2431</guid>
		<description><![CDATA[The Blackwell Legacy is the first episode of Dave Gilbert&#8217;s The Blackwell Series, published by Wadjet Eye Games. It was actually originally released as Bestowers Of Eternity, created with the AGS engine and winning several awards in the process. Yet The Blackwell Legacy is more than a mere graphical update and the addition of voices [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/08/19/the-blackwell-legacy-review/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Downfall &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/07/10/downfall-review/</link>
		<comments>http://www.hardydev.com/2009/07/10/downfall-review/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 14:59:04 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[AGS]]></category>
		<category><![CDATA[Direct2Drive]]></category>
		<category><![CDATA[Downfall]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Johnathan Boakes]]></category>
		<category><![CDATA[Remigiusz Michalski]]></category>
		<category><![CDATA[Stephen King]]></category>
		<category><![CDATA[The Lost Crown: A Ghost Hunting Adventure]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=2265</guid>
		<description><![CDATA[I must admit before I even begin to pass judgement on this game that the indie adventure scene has never truly grabbed me. Many years ago, when money was tight and the school nights long and uneventful (how I long for those times now!), I would occasionally grab a free Adventure Game Studio project and [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/07/10/downfall-review/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Emerald City Confidential &#8211; REVIEW</title>
		<link>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/</link>
		<comments>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 13:38:11 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[Non-Indie]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dave Gilbert]]></category>
		<category><![CDATA[detective fiction]]></category>
		<category><![CDATA[Discworld Noir]]></category>
		<category><![CDATA[Dorothy and Toto]]></category>
		<category><![CDATA[Emerald City Confidential]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[hard-boiled]]></category>
		<category><![CDATA[Kansas]]></category>
		<category><![CDATA[Land of Oz]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[Oz]]></category>
		<category><![CDATA[Playfirst]]></category>
		<category><![CDATA[The Wizard of Oz]]></category>
		<category><![CDATA[Thomas Regin]]></category>
		<category><![CDATA[Wadjet Eye Games]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1988</guid>
		<description><![CDATA[Emerald City Confidential succeeds first and foremost as an adventure because it tells a good story. I cannot emphasize even  nearly enough how much this game has surprised me with its gripping narrative with a fresh take on the already well known Land of Oz and its inhabitants. Telling the story of Petra, an Emerald [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/06/20/emerald-city-confidential-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Adventure Genre: Mistreated, or Simply Misunderstood?</title>
		<link>http://www.hardydev.com/2009/05/29/the-adventure-genre-mistreated-or-simply-misunderstood/</link>
		<comments>http://www.hardydev.com/2009/05/29/the-adventure-genre-mistreated-or-simply-misunderstood/#comments</comments>
		<pubDate>Thu, 28 May 2009 23:38:14 +0000</pubDate>
		<dc:creator>Martin Mulrooney</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games & Game Design]]></category>
		<category><![CDATA[2D vs 3D]]></category>
		<category><![CDATA[Adventure Classic Gaming]]></category>
		<category><![CDATA[Ceville]]></category>
		<category><![CDATA[console games]]></category>
		<category><![CDATA[gaming press]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Point and Click]]></category>

		<guid isPermaLink="false">http://hardydev.com/?p=1882</guid>
		<description><![CDATA[As a long time adventure gamer, it has constantly amazed me over the years how the genre has gone from being gloriously at the forefront of interactive entertainment in the early 90&#8242;s, to now emerge as the downtrodden and shunted, would-rather-be-forgotten cousin of computer games in general. I often wonder why there has became such [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/05/29/the-adventure-genre-mistreated-or-simply-misunderstood/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Grim Celebrations with Manny a Cake &amp; Cookie</title>
		<link>http://www.hardydev.com/2009/01/27/grim-fandango-anniversary/</link>
		<comments>http://www.hardydev.com/2009/01/27/grim-fandango-anniversary/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:15:57 +0000</pubDate>
		<dc:creator>Igor Hardy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Holiday Specials]]></category>
		<category><![CDATA[Look Elseweb]]></category>
		<category><![CDATA[10th]]></category>
		<category><![CDATA[11th]]></category>
		<category><![CDATA[bakery products]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[birthday cake]]></category>
		<category><![CDATA[birthday cookies]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Colin Panetta]]></category>
		<category><![CDATA[Day of The Dead]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Grim Fandango 10th Anniversary]]></category>
		<category><![CDATA[Grim Fandango Puzzle Document]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Manny Calavera]]></category>
		<category><![CDATA[mixnmojo]]></category>
		<category><![CDATA[tattoo]]></category>
		<category><![CDATA[Tim Schafer]]></category>

		<guid isPermaLink="false">http://hardydev.wordpress.com/?p=520</guid>
		<description><![CDATA[November 2009 &#8211; The 11th Grim Fandango Anniversary Grim weather, grim tidings, Grim Fandango Anniversary Part 11&#8230; So what interesting happened on the Grim front since the last year? Why, LucasArts&#8216; Secret History XIII by Mixnmojo Inc. of course. This is the most comprehensive amalgam of reviews, interviews, essays, illegally distributed design documents devoted to [...]]]></description>
		<wfw:commentRss>http://www.hardydev.com/2009/01/27/grim-fandango-anniversary/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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