Fri 1 Oct 2010
Making History, Volume IV: Use your time machine!
Posted by Jan Jacob Mekes under Features
[9] Comments
Fri 1 Oct 2010
Posted by Jan Jacob Mekes under Features
[9] Comments
Thu 5 Aug 2010
Posted by Jan Jacob Mekes under Non-Indie, Reviews
[3] Comments
After many years of development and troubles with finding a publisher, Autumn Moon Entertainment finally released its first game, A Vampyre Story. AME is the company of Bill Tiller, who is probably best-known for the fantastic backgrounds he created for Curse of Monkey Island. With Tiller at the helm, great quality visuals are pretty much a guarantee, but how does this adventure stack up in other aspects? (more…)
Tue 15 Jun 2010
Posted by Jan Jacob Mekes under Indie, Reviews
[5] Comments
Picture the scene: an English manor during a dark and stormy night. Four people are confined within its walls, each of whom could have committed a murder. (more…)
Sun 16 May 2010
Posted by Jan Jacob Mekes under Indie, Reviews
[9] Comments
Puzzle games are hot. Professor Layton, Scribblenauts, World of Goo, even Bejeweled, they’re all making headlines, and rightly so. Puzzle games offer a way to escape from the normal world, where bosses, spouses, parents and others make life miserable, to a world where diabolical puzzles make your life miserable instead. But that’s about the only entertainment they offer. A puzzle book by Sam Loyd, no matter how entertaining, just isn’t the same as a novel by Jules Verne. Similarly, a puzzle game can’t replace the profound entertainment that’s offered by a traditional adventure game… or can it?
Enter Puzzle Bots. Puzzle Bots is an ambitious venture, in that it tries to marry two genres that, although related, at first glance appear not to have very much in common: (more…)
Tue 6 Apr 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
[9] Comments
Tue 2 Mar 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
[7] Comments
Mon 8 Feb 2010
Posted by Jan Jacob Mekes under Features, Games & Game Design
[5] Comments
Past, present, future. Of these three, the past is the one we have most affinity with. The present is just too volatile, it changes all the time. The future is endlessly interesting, a great source of speculation, but that speculation is inherently based on our current experiences. Experiences that come from – you’ve guessed it – the past. (more…)