Author Archive

Layton and Luke are invited to a mysterious opera called “The Eternal Kingdom”

From the get-go, it is pretty clear that one of the main objectives of making the film was marketing the Professor Layton puzzle games. The DVD opens briskly with a trailer for Professor Layton and the Lost Future (you should skip it, if you haven’t finished the game yet!). But what about the movie itself? Is it more than just a marketing tool?
Can it stand on its own? (more…)

When I heard about Enter The Story, I was immediately excited. This ambitious one-man project, with a bit of help from others, aims to turn classic literature into adventure games, combining two of my favourite things. Although I have great enthusiasm for classic books, and the 19th century is quite possibly my favourite century, I am a slow reader, and there are still many books I have yet to read.

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It’s time to dust off your old school books and brush up on your Latin and Greek mythology, because we’re going to play a game that closely follows the story of Ulysses as related by Homer’s Odyssey, in a faithful retelling of the epic.

Or so it would seem at first glance.

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A tree is known by its fruit, and you could say an adventure game is known by its aesthetics, even though that may be a bit oversimplified. If we apply that principle to Jolly Rover, you might come to the conclusion that this is a children’s game.        The gentle, charming dog characters and background art and the pleasing voices may make you think so. But is it really?

The hint system certainly suggests so, at first. Every couple of minutes, a parrot – in itself a likeable character – pops up, asking if you need help. This can easily get annoying, but fortunately there’s an option to just say no to its incessant offerings of help. When you couple that with the ingenious way in which you earn hints – you have to find crackers throughout the game to feed the parrot whenever you require a hint – it’s actually pretty clever, and not that annoying. (more…)

Erik Zaring

I had a chance to chat with Erik Zaring and Anders Gustafsson, the two brilliant minds behind The Dream Machine, and pick their brain about their game, their influences, and their dreams. This is the result. (more…)

I don’t know about you, but I love dreaming. There’s just something magical about exploring that world inside your mind, that you created and that creates you at the same time. (more…)

A new pickle for Agent Blackwood of the Temporal Protectorate?

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